Half-life configuration in hammer(Steam Edition)
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Re: Half-life configuration in hammer(Steam Edition)
Posted by ghuh on Mon May 8th at 6:22pm 2006


How do you set up Half-life 1 for map editing in Source SDK's Hammer Editor???



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Re: Half-life configuration in hammer(Steam Edition)
Posted by Orpheus on Mon May 8th at 6:28pm 2006


I dunno if you can. I have Hammer 3.4/3.5 separate on my PC.

I just aim my maps,bsp and rmf toward the maps folder in HL1.

My steam doesn't give an option for installing within it.

[EDIT]

I changed my yellow answer because Omega actually took the time to type out the relevant information..

You go Omega, the credit is all yours. smiley





The best things in life, aren't things.



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Re: Half-life configuration in hammer(Steam Edition)
Posted by omegaslayer on Mon May 8th at 7:15pm 2006


Okay your a little confused here:

The SDK you get off of steam is ONLY for HL2 and its mods (DoD: S CS: S, HL2, HL2: DM). And it comes preconfigured. There is no way to map for HL1 using the steam SDK.

To map for HL1 you need to download the older version of hammer (3.4) and run its separaetly from steam. There is a tut here that explains how to configure hammer 3.4 with steam to map for HL1 and its other mods (NS OP4 HL1 BS TS):
http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=59






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Re: Half-life configuration in hammer(Steam Edition)
Posted by Crono on Mon May 8th at 11:19pm 2006


Do you know how many times I tried to get hl1 to run through Hammer 4.0? Too many. Yeah, it doesn't work for several reasons. Primarily from things like ... what if you make a displacement? How will hl1 compilers deal with that? And, there isn't even anywhere to configure the csg compiler!! You'd have to call a bat file or something like that.

It would be nice if some hl1 support was implemented into hammer 4 though, simply so you didn't have to grab crap out of the gcf files anymore, it'd be automatic.

If something doesn't "work" in the tutorial check this one out, it's "unabridged": http://web.pdx.edu/~anaser/hammer.html

I remember going through it once or twice and some of the steps didn't seem to work, I think there was some editing that went on without me knowing about it.



Blame it on Microsoft, God does.



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Re: Half-life configuration in hammer(Steam Edition)
Posted by fishy on Tue May 9th at 1:04am 2006


hammer 3.5, even though it's still a buggy beta, is worth using over 3.4, for reasons that i can't remember anymore......




i eat paint



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Re: Half-life configuration in hammer(Steam Edition)
Posted by Crono on Tue May 9th at 6:18am 2006


It has model view in 3D as wireframe, if I remember correctly.


Blame it on Microsoft, God does.



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Re: Half-life configuration in hammer(Steam Edition)
Posted by Toast King on Fri May 12th at 1:15pm 2006


For a good tut, go to www.twhl.co.za, browse their tuts and there is one for steam mapping <img src=" SRC="images/smiles/icon_smile.gif">


Hahaha! Im using the INTERNET!




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