underground turrets
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Re: underground turrets
Posted by Mayagod on Mon May 29th at 2:48pm 2006


How do you make those underground turrets that wen you walk through those lasers they pop out of the ground.


http://www.half-life2.de/images/screenshots/d3_c17_10b0036.jpg





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Re: underground turrets
Posted by reaper47 on Tue Jun 13th at 9:48am 2006


It's an npc_turret_ground.

"In the Nexus building (the d3_c17_10b map) these were seen entrenched within the floor, and could only be killed by blast damage, like lobbing a hand grenade inside its lift. That lift, and the ability to destroy the turret, is not part of this entity. (The lift was a func_door brush rig, and the player really killed an invisible npc_bullseye, filtered to be killed by blast damage only by a filter_damage_type, that signalled the turret to descend and lock."

link

You should be able to parent the turret to a simple door brush (using the parent name). Never did it myself but the programmers at Valve are pretty proud of this feature.

Use a trigger_multiple (that activates the func_door) near the env_beam to simulate the lasers.

This is all theory and pretty complex but should work.





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