ive searched around and could find nothing helpful
im starting a map with custom textures. after making the first room i closed it off and ran it
at first the textures are reflecting the skybox like normal, but after buildcubemaps (which i had 10) and came back the reflections diddnt change, they stayed reflecting the skybox and not what was generated??
no errors were found anywhere.
i have a texture light,env_light, env_sun, and a shadow control entities
skybox is skybox/sky_day01_08
my other maps work fine so i dont know whats wrong here
** Executing...
** Command: "i:steamsteamappsvze1u5dy@verizon.netsourcesdkbinvbsp.exe"
** Parameters: -game "i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcecstrike" "I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcecstrikematerials
Loading I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (59967 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (59967 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 163 texinfos to 85
Reduced 63 texdatas to 48 (2780 bytes to 1888)
Writing I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "i:steamsteamappsvze1u5dy@verizon.netsourcesdkbinvvis.exe"
** Parameters: -game "i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcecstrike" "I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading i:steamsteamappsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.bsp
reading i:steamsteamappsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.prt
137 portalclusters
269 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 63 visible clusters (0.00%)
Total clusters visible: 14772
Average clusters visible: 107
Building PAS...
Average clusters audible: 137
visdatasize:6056 compressed from 6576
writing i:steamsteamappsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.bsp
3 seconds elapsed
** Executing...
** Command: "i:steamsteamappsvze1u5dy@verizon.netsourcesdkbinvrad.exe"
** Parameters: -game "i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcecstrike" "I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[51 texlights parsed from 'lights.rad']
Loading i:steamsteamappsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.bsp
573 faces
16877 square feet [2430309.50 square inches]
0 displacements
0 square feet [0.00 square inches]
573 patches before subdivision
3265 patches after subdivision
56 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 365209, max 371
transfer lists: 2.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(11625, 11821, 3471)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1655, 1137, 131)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(207, 116, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(51, 16, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(11, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
13 of 54 (24% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 174/8192 2088/98304 ( 2.1%)
brushsides 1156/65536 9248/524288 ( 1.8%)
planes 220/65536 4400/1310720 ( 0.3%)
vertexes 862/65536 10344/786432 ( 1.3%)
nodes 292/65536 9344/2097152 ( 0.4%)
texinfos 85/12288 6120/884736 ( 0.7%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 573/65536 32088/3670016 ( 0.9%)
origfaces 326/65536 18256/3670016 ( 0.5%)
leaves 294/65536 9408/2097152 ( 0.4%)
leaffaces 649/65536 1298/131072 ( 1.0%)
leafbrushes 325/65536 650/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4036/512000 16144/2048000 ( 0.8%)
edges 2642/256000 10568/1024000 ( 1.0%)
LDR worldlights 56/8192 4928/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 50/32768 500/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 693/65536 1386/131072 ( 1.1%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 122052/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6056/16777216 ( 0.0%)
entdata [variable] 921/393216 ( 0.2%)
LDR leaf ambient 294/65536 7056/1572864 ( 0.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 89963/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 59967/4194304 ( 1.4%)
==== Total Win32 BSP file data space used: 424547 bytes ====
Linux Specific Data:
physicssurface [variable] 59967/6291456 ( 1.0%)
==== Total Linux BSP file data space used: 424547 bytes ====
Total triangle count: 1576
Writing i:steamsteamappsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "I:SteamSteamAppsvze1u5dy@verizon.netsourcesdk_contentcstrikemapsrcstorage4.bsp" "i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcecstrikemapsstorage4.bsp"
** Executing...
** Command: "i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcehl2.exe"
** Parameters: -game "i:steamsteamappsvze1u5dy@verizon.netcounter-strike sourcecstrike" +sv_cheats 1 +map "storage4"




