func_breakable/_surf
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Re: func_breakable/_surf
Posted by OFC_Bullseye on Thu Jun 22nd at 12:26pm 2006


I'm trying to follow the tutorials on creating breakable items/glass etc.. and everyone says to make something func_breakable... however, I can not seem to find func_breakable anywhere... not in entities, not in properties... how do I " turn it into a func_breakable entity " ?

Thanks!

BE





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Re: func_breakable/_surf
Posted by Orpheus on Thu Jun 22nd at 12:41pm 2006


This thread seems to hold the most relevance in the short search I did.

I suggest that you (since I only have 56k and its difficult) search for the entities, not the method of creating a breakable item.

After you find those, then look backward to creation.

Sorry I cannot help more.





The best things in life, aren't things.



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Re: func_breakable/_surf
Posted by Crono on Thu Jun 22nd at 5:30pm 2006


You need to make the brush first, then transfer it to an entity. The only way you could have something like that if you create an entity (without a brush) is if you're using a model. In that case, you would use a physics object or something (which have breaking points as well).

But, func_breakable applies to brushes only.



Blame it on Microsoft, God does.



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Re: func_breakable/_surf
Posted by beguiledfoil on Thu Jun 22nd at 8:06pm 2006


Certain entities can only be made from brushes. As Crono said, make the brush first (apply your textures, etc) then hit ctrl+t to tie it to an entity. Func_breakable will be in the list (just like you'd make an area portal).



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Re: func_breakable/_surf
Posted by fishy on Thu Jun 22nd at 9:20pm 2006


aye, for brush entities, as a funk_breakable is, you need to make the brush first.

the list of entities in the dropdown you were searching are all known as 'point' entities.




i eat paint




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