how do make AI paths
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Re: how do make AI paths
Posted by cheeseypea on Tue Jun 27th at 3:10am 2006


How do I make it so once my NPC maker starts spawning, the AI follow a certain path to go to the player, or make it so they know where the player is automatically. Also, how would I make a trigger so that once you pass a line or something the NPC maker starts spawning? Is there a link for good AI tuts?



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Re: how do make AI paths
Posted by Drshark on Tue Jun 27th at 7:44am 2006


i believe there is a setting which says "first path" or something. get a info_node_corner (i think it is), and then give it a name. Specify that name in the NPCmaker. If you want to get the ai itself to get there, use some info_nodes. The ai can navigate without it (correct me if i'm wrong), but they will navigate better with them



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Re: how do make AI paths
Posted by Dark_Kilauea on Tue Jun 27th at 10:03am 2006


Correction: That is a path_corner


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: how do make AI paths
Posted by Drshark on Tue Jun 27th at 3:34pm 2006


? quote:
Correction: That is a path_corner


Oh yeah, that's right <img src=" SRC="images/smiles/icon_smile.gif"> thanks




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Re: how do make AI paths
Posted by cheeseypea on Tue Jun 27th at 4:09pm 2006


How do I use that exactly? and how could I add some allies? Without them attacking me.

Message submitted 14 minutes after original post:

One more question, off topic but what grass texture makes it so grass pops out of it in game? I want actual 3d grass.




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Re: how do make AI paths
Posted by Drshark on Wed Jun 28th at 6:00am 2006


? quote:How do I use that exactly? and how could I add some allies? Without them attacking me.

Env_global, set the parameters as you like, and then make an NPC_maker with some rebels
Message submitted 14 minutes after original post:
One more question, off topic but what grass texture makes it so grass pops out of it in game? I want actual 3d grass.

Make your brush a displacement, and then texture it with a BLEND texture

Too many questions in this thread




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Re: how do make AI paths
Posted by Gwil on Wed Jun 28th at 12:09pm 2006


Separate questions from this topic need to be posted in separate topics, as Drshark rightly points out.





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