Ok, I've been working on a CSS map for a
while now, It's almost complete, and in preperation for a full HDR
compile, I increase the brightness on the map (180 180 180 500), and
change from the default Cobble skymap to a HDR freindly one
(militia_hdr).. I ran a "Normal" compile on the map, just to see how
the brightness and the sky would look, but now I've got this..
Looking at the sky. Notice how the sky reflects off of the windows..
http://www.geocities.com/lachlan_morrison/80015.jpg
Looking at the ground. Notice how the sky is again reflecting off of the ground
http://www.geocities.com/lachlan_morrison/80016.jpg
In the Sewers under ground.. I don't get it..
http://www.geocities.com/lachlan_morrison/80017.jpg
I've placed cubemaps just outside the sewers and just inside, and I ran "buildcubemaps" once ingame. I don't know what's wrong..
Any help appreciated..
Thank you
1
Re: Sky Reflections
Posted by Cyax on Mon Jul 3rd at 4:18pm 2006

Posted by Cyax on Mon Jul 3rd at 4:18pm 2006
Not really sure but worth a shot. If you have sky underneath your map. removing it may solve this.

Re: Sky Reflections
Posted by krezeb on Mon Jul 3rd at 4:34pm 2006
Posted by krezeb on Mon Jul 3rd at 4:34pm 2006
It's not that, I spent a while making a proper skybox, and the sewer ground is the lowest point in the map.
1
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