Gettin' my NPC to go and NOT stopping?
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Re: Gettin' my NPC to go and NOT stopping?
Posted by Drshark on Tue Jul 4th at 7:30am 2006


Yeah, so i have this respawning NPC in my ONSLAUGHT map, and he's the only dumb one. The others rush as i told them to, but this guy just runs, sees me, and stops. I want him to keep running and shooting at the same time.

He is following path_corners on a long straight, and respawns every 5 seconds so they keep coming. I also have this cool little thing, if he gets far enough, he jumps down <img src=" SRC="images/smiles/icon_smile.gif">

This is how it looks in Hammer, i just want him to keep rushing.

image




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Re: Gettin' my NPC to go and NOT stopping?
Posted by Carcase on Wed Jul 5th at 6:01pm 2006


why not use an assault? Place an assault_ralleypoint, then have it target an assault_assaultpoint, then set the assault point to "no diversions".

Oh, and then setup and input for the soldiers to assault the ralleypoint. I don't think I've ever used a path_corner before, unless its something that can't assault.

Just in case you didn't know.




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Re: Gettin' my NPC to go and NOT stopping?
Posted by Drshark on Thu Jul 6th at 3:10pm 2006


Works like a dream, thanks <img src=" SRC="images/smiles/icon_smile.gif">




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