I've recently gotten back into using hammer but have run across a few problems. The biggest of these is of resizing models such as the horse statue in HL2. Its been awhile since I've used hammer, but i'm pretty sure that it was possible to resize these things to where you could for instance make the horse statue fit on a desk in game. Am I just not remembering correctly?<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
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Re: model resize
Posted by fishy on Tue Jul 11th at 8:20am 2006
Posted by fishy on Tue Jul 11th at 8:20am 2006
? quoting blane derrick
Am I just not remembering correctly?
i'm sorry, but that's exactly what's happening. the only way to resize a model is to decompile it with a 3rd party decompiler, resize the reference files, fix all the smoothing groups, and recompile it again.
i eat paint
Re: model resize
Posted by Andrei on Wed Jul 12th at 1:07pm 2006
Posted by Andrei on Wed Jul 12th at 1:07pm 2006
You need to resize the reference files? I remember you could set the
scale of the model from the qc file. Or does it screw-up the sequences?
Re: model resize
Posted by fishy on Wed Jul 12th at 3:56pm 2006
Posted by fishy on Wed Jul 12th at 3:56pm 2006
true, you could just change some values in the .qc file, and not even open a model editor. but all of the vertices of a model should be re-welded after a decompile, so while the editors open for that, it's just as quick to scale the model there.
i eat paint
Re: model resize
Posted by RabidFire_DN on Fri Jul 21st at 12:31am 2006
Posted by RabidFire_DN on Fri Jul 21st at 12:31am 2006
Yeah your probably thinking of resizing sprites<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
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