Posted by JoeBlair on Sat Jul 22nd at 2:47am 2006
When ever I jump off, I hit the ground and only loose 10 hp. If I jump off one of my two story buildings in the map also, I only loose 10 hp. If I fall from a height that would injure the player, it only damages the player 10 hp, no matter how high you are.
It doesn't hurt me when I jump from low drops, so that isn't my problem. I just need someone to tell me how to make the falling damage more realistic from higher heights.
Once again I am making a hl2 dm multiplayer map.
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Posted by Addicted to Morphine on Sat Jul 22nd at 3:03am 2006
Realistic falling damage is, to the best of my knowledge, a server setting. Most servers run with unrealistic falling damage.
If you want some lower areas to be inaccessable, just put a trigger_hurt brush that deals enough falling damage to kill someone whenever they pass through it.
As far as I know, there are no work-around map entities to override the falling damage of a server, but someone could correct me.
Posted by M_Gargantua on Sat Jul 22nd at 3:15am 2006
if you want people to die from falling in the 10 no matter what case, a trigger_hurt is needed like Addicted said
Posted by JoeBlair on Sat Jul 22nd at 3:38pm 2006
Thanks, I never would have guessed that. I wanted to find this out because I am going to be having lan games. I couldn't find the option on the sdk server for half life 2 dm that lets you change the type of damage, but I researched it and found out that you can do it from the console.
mp_falldamage 0 This is that arcade style damage.
mp_falldamage 1 This is the real life simulation style damage.
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