Okay, I've been experimenting and searching and have yet to figure this out. I was hoping someone here might already know:
I'm trying to create a HL2DM map area with water that is shallow enough to walk around and shoot in while standing, but when crouched the player is fully submerged.
I made a test map thinking that, since the minimum height of an obstacle to crawl under is 37 units that setting the water to 40 would be safe. I've since gone up to water that is 42 units deep, but in play testing the player model's head still pokes out of the water. Though from a first person perspective I seem to be fully submerged.
I guess another way to ask this would be "what is the height of the player model, while crouching, in mapping units?" since this seems to be different from the player's movement limitations. I couldn't find that either.
A big thank you to anyone who can answer this. I don't have easy access to playtesters.
Thanks,
Moonracer1313


