** Executing...
** Command: "c:program filesvalvesteamsteamappsred11392sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrike" "c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrikematerials
Loading c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (5792.10 5703.24 71.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -1536.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -2560.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -3584.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (3045665 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (9453670 bytes)
Error! prop_static using model "models/props/cs_assault/HandTruck.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_assault/HandTruck.mdl"!
Error! prop_static using model "models/props_junk/PopCan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/PopCan01a.mdl"!
Error! prop_static using model "models/props_junk/iBeam01a_cluster01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/iBeam01a_cluster01.mdl"!
Error! To use model "models/Cranes/crane_docks.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/Cranes/crane_docks.mdl"!
Error! To use model "models/props_lab/BigRock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/BigRock.mdl"!
Static prop models/props_buildings/watertower_002a.mdl outside the map (4693.00, -1748.00, 790.00)
Error loading studio model ""!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingm.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingh.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingh.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingo.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingo.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingi.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingi.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingf.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingj.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingj.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingg.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingg.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingb.mdl"!
Error! prop_static using model "models/props/cs_office/TV_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/TV_plasma.mdl"!
Error! To use model "models/props_lab/ScrapyardDumpster.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ScrapyardDumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 706 texinfos to 505
Reduced 119 texdatas to 102 (4882 bytes to 3867)
Writing c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.bsp
40 seconds elapsed
Memory leak: mempool blocks left in memory: 9
** Executing...
** Command: "c:program filesvalvesteamsteamappsred11392sourcesdkbinvvis.exe"
** Parameters: -fast -game "c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrike" "c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.bsp
reading c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.prt
** Executing...
** Command: "c:program filesvalvesteamsteamappsred11392sourcesdkbinvrad.exe"
** Parameters: -bounce 2 -noextra -game "c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrike" "c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.bsp
No vis information, direct lighting only.
6527 faces
9 degenerate faces
4822566 square feet [694449600.00 square inches]
151 displacements
1432057 square feet [206216336.00 square inches]
87 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (666)
Build Patch/Sample Hash Table(s).....Done<0.1372 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 811/8192 9732/98304 ( 9.9%)
brushsides 6699/65536 53592/524288 (10.2%)
planes 5346/65536 106920/1310720 ( 8.2%)
vertexes 11077/65536 132924/786432 (16.9%)
nodes 4574/65536 146368/2097152 ( 7.0%)
texinfos 505/12288 36360/884736 ( 4.1%)
texdata 102/2048 3264/65536 ( 5.0%)
dispinfos 151/0 26576/0 ( 0.0%)
disp_verts 24583/0 491660/0 ( 0.0%)
disp_tris 42176/0 84352/0 ( 0.0%)
disp_lmsamples 227790/0 227790/0 ( 0.0%)
faces 6527/65536 365512/3670016 (10.0%)
origfaces 2722/65536 152432/3670016 ( 4.2%)
leaves 4599/65536 147168/2097152 ( 7.0%)
leaffaces 7357/65536 14714/131072 (11.2%)
leafbrushes 2889/65536 5778/131072 ( 4.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 42896/512000 171584/2048000 ( 8.4%)
edges 24070/256000 96280/1024000 ( 9.4%)
LDR worldlights 86/8192 7568/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 785/32768 7850/327680 ( 2.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12501/65536 25002/131072 (19.1%)
cubemapsamples 47/1024 752/16384 ( 4.6%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 4793408/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 169644/393216 (43.1%)
LDR leaf ambient 4599/65536 110376/1572864 ( 7.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26938 ( 0.0%)
pakfile [variable] 367050/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 3045665/4194304 (72.6%)
==== Total Win32 BSP file data space used: 10801859 bytes ====
Linux Specific Data:
physicssurface [variable] 9453670/6291456 (150.3%) VERY FULL!
==== Total Linux BSP file data space used: 17209864 bytes ====
Total triangle count: 18910
Writing c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.bsp
11 minutes, 22 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.bsp" "c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrikemapscs_trashco.bsp"
** Executing...
** Command: "c:program filesvalvesteamsteamappsred11392sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrike" "c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsred11392counter-strike sourcecstrikematerials
Loading c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (5792.10 5703.24 71.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -1536.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -2560.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -3584.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (3045665 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (9453670 bytes)
Error! prop_static using model "models/props/cs_assault/HandTruck.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_assault/HandTruck.mdl"!
Error! prop_static using model "models/props_junk/PopCan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/PopCan01a.mdl"!
Error! prop_static using model "models/props_junk/iBeam01a_cluster01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/iBeam01a_cluster01.mdl"!
Error! To use model "models/Cranes/crane_docks.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/Cranes/crane_docks.mdl"!
Error! To use model "models/props_lab/BigRock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/BigRock.mdl"!
Static prop models/props_buildings/watertower_002a.mdl outside the map (4693.00, -1748.00, 790.00)
Error loading studio model ""!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingm.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingh.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingh.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingo.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingo.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingi.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingi.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingf.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingj.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingj.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingg.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingg.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingb.mdl"!
Error! prop_static using model "models/props/cs_office/TV_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/TV_plasma.mdl"!
Error! To use model "models/props_lab/ScrapyardDumpster.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ScrapyardDumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 706 texinfos to 505
Reduced 119 texdatas to 102 (4882 bytes to 3867)
Writing c:program filesvalvesteamsteamappsred11392sourcesdk_contentcstrikemapsrccs_trashco.bsp
30 seconds elapsed
Memory leak: mempool blocks left in memory: 9



