Well, I've been experimenting with Source for the last few weeks and have a specific effect in mind, but have had a hard time pulling it off. I'm trying to render a brick walkway. It should be dark, but very shiney with a blue glow from a nearby spot light.
First, I want the normal/bump map to really impact the specular map. After adding reflections to my material and adding an alpha channel to my normal map, my surface ends up still looking like its covered in glass. (I am remembering to run the buildcubemaps command in the console.) So, I rendered out a brick in Maya to show the look I'm getting at:

Now these are quick sloppy versions, but hopefully you can see what I mean. The specularity is very impacted by the bump map, especially near the edge of the brick closest to the camera.
Secondly, this is also what I'm going for with the glow, although subtle, you can get the idea:

I've been trying to do this glow with HDR lighting but haven't had any sucess yet. I'm modding HL2 right now, so I'm not sure if this is something that has yet to be supported in HL2, but all the options are there, so I assume it is.
Does anyone have any suggestion on how to pull off either of these effects? ANY help at all would really be greatly appreciated. Thanks guys.
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