I have just put in a pretty sweet trap in my portal map, that is a func_train and follows a Path_Track entity, but I have it so the train is activated by touching a invisible nodraw func_button that OnPressed starts the train forward. But unfourtinitly when I get all excited about how it is going to work, I start up the map and the train doesn't work, or should I say the func_button does not start the train. Any suggestions?
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Re: func_train trap
Posted by Agent_21 on Wed Aug 2nd at 5:33pm 2006
Posted by Agent_21 on Wed Aug 2nd at 5:33pm 2006
Agent_21
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Registered: Apr 23rd 2005
Location: United States
Occupation: Mapper
member
19 posts
2 snarkmarks
Registered: Apr 23rd 2005
Location: United States

Occupation: Mapper
Re: func_train trap
Posted by omegaslayer on Wed Aug 2nd at 7:30pm 2006

omegaslayer
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Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Wed Aug 2nd at 7:30pm 2006
the OnPressed input in func_button retains to the user pressing the use
key, which is "e" by default. I think what you want is a trigger_once
entity instead, The player has to walk thorugh it, so position it so he
does. And use the "ontrigger" output for the trigger_once.
omegaslayer
member
2481 posts
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Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
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