how to make a rope/cable..
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Re: how to make a rope/cable..
Posted by Hashbrown on Thu Aug 3rd at 5:43am 2006


Ok, i searched on Snark and on other tutorial websites and i couldnt find anything. actually i found one forum thread but it didnt say how to make it, and it had broken links. so if you wouldnt mind.. how do i make a cable that goes from ony light (which will be a prop_static) to another light, and then to another, and so on. thanks and im sorry if i wasnt supposed to post something that was already posted but as i said i couldnt find how to do it <img src=" SRC="images/smiles/sad.gif"> thanks in advance



yeah.. I said it. I snort pixie stix, and its exactly what it looks like, no matter what the situation or the excuse, its always what it looks like..



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Re: how to make a rope/cable..
Posted by Vitani on Thu Aug 3rd at 10:05am 2006


You use multiple move_rope entities.

name your first point "rope_a_1"
your second point "rope_a_2"
then make set the NextKeyFrame property of rope_a_1 to rope_a_2

repeat this until you have all your points, then what you want to do is set the amout of slack you want - this is how much the rope will hang from the ceiling.

For a second rope, use the name rope_b_1/2/3/etc

Hope that makes sence!



If you can dream it, you can do it - Moo Power!



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Re: how to make a rope/cable..
Posted by Stadric on Thu Aug 3rd at 4:32pm 2006


Or if you want to be lazy about it, start off with a move_rope entity, then continue it with a keyframe_rope, which you can copy using shift+drag, and it will automatically continue the rope.


Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: how to make a rope/cable..
Posted by Hashbrown on Thu Aug 3rd at 5:50pm 2006


Thanks guys, works just fine.



yeah.. I said it. I snort pixie stix, and its exactly what it looks like, no matter what the situation or the excuse, its always what it looks like..



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Re: how to make a rope/cable..
Posted by Hashbrown on Fri Aug 4th at 5:01pm 2006


ok just one more thing for the rope part but its more a question about env_spark.. i made a env_spark entity and i made it have a max delay of 3, magnitude of small, and spark trail legnth of medium. then i set its parent to the endpoint of a rope hanging from another endpoint. but when i compiled and ran the map to test it, the sparks didnt work at all. the ropes were perfect but NO f**kING SPARKS!! any idea on how to make the sparks work?



yeah.. I said it. I snort pixie stix, and its exactly what it looks like, no matter what the situation or the excuse, its always what it looks like..



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Re: how to make a rope/cable..
Posted by Dark_Kilauea on Fri Aug 4th at 5:20pm 2006


Make sure to check the start on flag.


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: how to make a rope/cable..
Posted by Hashbrown on Fri Aug 4th at 5:51pm 2006


haha, something so simple.. then again ive never tried to make a env_spark entity.. but its a mistake that wont happen again. thanks.



yeah.. I said it. I snort pixie stix, and its exactly what it looks like, no matter what the situation or the excuse, its always what it looks like..




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