how do you make some combines rapple down zip-lines when you walk past a certian point? right now the best i can do is that when they hear a gunshot they zip down...
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Re: rappling NPCs
Posted by Stadric on Sun Aug 6th at 9:34pm 2006
Posted by Stadric on Sun Aug 6th at 9:34pm 2006
Use a trigger_once, or a trigger_multiple to trigger them to spawn (NPC_template_maker), and set the "waiting to rappel" property to yes.
You know, googling these problems means you don't have to wait for a reply.
You know, googling these problems means you don't have to wait for a reply.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
As I Lay Dying
Re: rappling NPCs
Posted by omegaslayer on Sun Aug 6th at 9:41pm 2006

omegaslayer
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Posted by omegaslayer on Sun Aug 6th at 9:41pm 2006
Its spelled "rappel" - please spell correctly so other people can find this thread if they have the same question.
But what you do is set up a brush entity trigger_once and have an output of OnTriggered and have it target the npc_combine_s and have the input of "Beginrappel".
But what you do is set up a brush entity trigger_once and have an output of OnTriggered and have it target the npc_combine_s and have the input of "Beginrappel".
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
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