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Re: triggers
Posted by redneck03 on Mon Aug 7th at 1:46pm 2006
Posted by redneck03 on Mon Aug 7th at 1:46pm 2006
i can't find where the trigger multipules and trigger onces are in hammer? i need to put them in my map but i can't find where you can access them to place them on the map...

Re: triggers
Posted by Addicted to Morphine on Mon Aug 7th at 2:07pm 2006
Posted by Addicted to Morphine on Mon Aug 7th at 2:07pm 2006
Create an entity and then make it a trigger_once or trigger_multiple.
Here's the wiki page on trigger_once:
http://developer.valvesoftware.com/wiki/Trigger_once
Edit: Well, fishy was more correct than I, so here's what he said in case this topic gets searched:
? quoting fishy
with the brush selected, hit ctrl+T, and choose the trigger type from the dropdown list. all brush entities are made that way.
Re: triggers
Posted by redneck03 on Mon Aug 7th at 11:15pm 2006
Posted by redneck03 on Mon Aug 7th at 11:15pm 2006
yeah, but how do you make it a trigger?
Re: triggers
Posted by fishy on Mon Aug 7th at 11:20pm 2006
Posted by fishy on Mon Aug 7th at 11:20pm 2006
with the brush selected, hit ctrl+T, and choose the trigger type from the dropdown list. all brush entities are made that way.
i eat paint
Re: triggers
Posted by redneck03 on Tue Aug 8th at 1:09am 2006
Posted by redneck03 on Tue Aug 8th at 1:09am 2006
aha thanks so much
edit: which entites can be used? all the ones i tried say it cant do it...
and how do you make one that you can walk through to trigger something like in D2_coast_12 example vmf. that comes with hammer?
Re: triggers
Posted by redneck03 on Tue Aug 8th at 3:59pm 2006
Posted by redneck03 on Tue Aug 8th at 3:59pm 2006
yeah, what the hell can be made into a trigger that can have a myoutputnamed thing aswell?
Re: triggers
Posted by Stadric on Wed Aug 9th at 6:43am 2006
Posted by Stadric on Wed Aug 9th at 6:43am 2006
Also change the texture of the dock. Docks are rarely tile. -Facepunch
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