When I create an object, for example a cylinder, and I want to make it exactly 8x8 units wide and 1 unit high then when I use the "Transform Properties" window (N) and enter the values it's somtimes all wrong. I mean I enter 0 in the coordinates and suddenly the cylinder is far away. Or I enter 8 for the x and y axis but it scales the z axis instead. Can I somehow reset the coordinates for an object? It seems to alway use some weird local object-specific coordinates instead of placing it globally.
Any Blender people around?



