I am working on a MOD, and I cannot figure out how to create working combine_fences. (The blue force fields that are in HL2) They are essential to my mod and I cannot find any tutorials online that show how to make them. If somebody could help me, it would be much appreciated.
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Re: combine_fence
Posted by omegaslayer on Fri Aug 11th at 6:16am 2006

omegaslayer
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Posted by omegaslayer on Fri Aug 11th at 6:16am 2006
Make a brush... and add the effects/combineshield material to it, and your done.
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Re: combine_fence
Posted by Addicted to Morphine on Fri Aug 11th at 6:24am 2006
Posted by Addicted to Morphine on Fri Aug 11th at 6:24am 2006
master_yoer, if it works in game, come back and mark Omegaslayer's answer as correct so other people with the same question can find this answer via search.
Re: combine_fence
Posted by master_yoer on Fri Aug 11th at 6:44am 2006
Posted by master_yoer on Fri Aug 11th at 6:44am 2006
Yes it worked, I just had to tweak it a bit. The way the props are, just putting a brush up to it doesn't work because it's either too short and you can see gaps in it, or you stretch it too long and you can see it overlapping the props a bit. I think with a bit of work I can get it to look right.
I also set the brush to func_illusionary so that it's passible, but I have to find a way to make it ONLY NPC and object passible, not player passible.
What I am making is a goal system, where as a special object 'rollerball' can pass through the field, but players cannot.
I also have to find a way to make the brush fit perfectly into the props like it should. If I figure it out i'll let you guys know how I did it.
I also set the brush to func_illusionary so that it's passible, but I have to find a way to make it ONLY NPC and object passible, not player passible.
What I am making is a goal system, where as a special object 'rollerball' can pass through the field, but players cannot.
I also have to find a way to make the brush fit perfectly into the props like it should. If I figure it out i'll let you guys know how I did it.
Re: combine_fence
Posted by Addicted to Morphine on Fri Aug 11th at 6:55am 2006
Posted by Addicted to Morphine on Fri Aug 11th at 6:55am 2006
Why not put a player clip brush over the shield, so that items etc can go through, but players can't?
Re: combine_fence
Posted by omegaslayer on Fri Aug 11th at 7:33am 2006

omegaslayer
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Posted by omegaslayer on Fri Aug 11th at 7:33am 2006
Theres also a prefab in the HL2 prefabs that has this set up with sounds/props/brushes already.
Edit: its called "combine_shieldwall_static" - the only thing you need to do is adjust the length of the actual wall manually (and the corresponding brushes).
Edit: its called "combine_shieldwall_static" - the only thing you need to do is adjust the length of the actual wall manually (and the corresponding brushes).
omegaslayer
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Re: combine_fence
Posted by master_yoer on Fri Aug 11th at 3:42pm 2006
Posted by master_yoer on Fri Aug 11th at 3:42pm 2006
You can't change the size of prefabs can you? I thought they were a specific size and couldn't be resized?
Re: combine_fence
Posted by omegaslayer on Fri Aug 11th at 7:39pm 2006
Prefabs are just a bunch of different things grouped together (models/brushes/func_whateverbrushes), You can change them by ungrouping them.

omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Fri Aug 11th at 7:39pm 2006
? quote:
You can't change the size of prefabs can you? I thought they were a specific size and couldn't be resized?
Prefabs are just a bunch of different things grouped together (models/brushes/func_whateverbrushes), You can change them by ungrouping them.
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
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