I get the pink checkboard all the time. The smd exports from Blender without any problems. The UV maps work. If I modify them you can even see the pink checkboard texture change on the model.
I've got my qc file, my vmts vtfs. I checked all the filenames. I don't know I must have missed something but I made 3 tutorials step by step and it just doesn't show up.
Does anyone here know about Blender exporting, what texturenames and settings you have to use.
1
Re: Custom Model texture isn't working (pink checkboard)
Posted by reaper47 on Fri Aug 11th at 6:12pm 2006
Posted by reaper47 on Fri Aug 11th at 6:12pm 2006
Re: Custom Model texture isn't working (pink checkboard)
Posted by French Toast on Fri Aug 11th at 6:54pm 2006
That it?

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Posted by French Toast on Fri Aug 11th at 6:54pm 2006
? quoting Fishy
your textures should be in;
[mod]materials/models/snarkpacks/p1_lights
and in your qc file, you would have the line;
$cdmaterials "models/snarkpacks/p1_lights"
you don't state the texture name, as that info gets embedded when you export to a .smd file.
[mod]materials/models/snarkpacks/p1_lights
and in your qc file, you would have the line;
$cdmaterials "models/snarkpacks/p1_lights"
you don't state the texture name, as that info gets embedded when you export to a .smd file.
That it?
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Re: Custom Model texture isn't working (pink checkboard)
Posted by reaper47 on Sat Aug 12th at 9:44am 2006
Posted by reaper47 on Sat Aug 12th at 9:44am 2006
Unfortunately not
Well, maybe it even is but I checked it so often that I doubt it.
I'd be interested if any of you ever exported a Blender model with textures to work in game and if I could get the .smd, .qc and vmt/vtf files and their folder structure to see what I could have made wrong. For example I read that I have to use Blender's UV texture name for my vmts. I thought I did, but looking at the SMD in the editor I only see template "Material.001" names instead of that of my tga.
Well, maybe it even is but I checked it so often that I doubt it.
I'd be interested if any of you ever exported a Blender model with textures to work in game and if I could get the .smd, .qc and vmt/vtf files and their folder structure to see what I could have made wrong. For example I read that I have to use Blender's UV texture name for my vmts. I thought I did, but looking at the SMD in the editor I only see template "Material.001" names instead of that of my tga.
Re: Custom Model texture isn't working (pink checkboard)
Posted by Pvt.Scythe on Sun Aug 13th at 1:18pm 2006

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Posted by Pvt.Scythe on Sun Aug 13th at 1:18pm 2006
It doesn't matter what it says in the .smd, it's just the material name
in the modeling program for the set of verticles(connected pieces of
mesh). I figured this out today as I was having the same problem.
EDIT: WRONG FILE. I MEANT:
The .vmt must be that same name as your .mdl and it must have the following entry:
"$baseTexture" "snarkpacks/p1_lights/nameofthevtffilewithoutitsending"
I'm not 100% sure if this was the thing I got wrong, but I'm fairly certain that this was the only thing I changed when my test model started working.
The Blender exporter is just fine.
EDIT: WRONG FILE. I MEANT:
The .vmt must be that same name as your .mdl and it must have the following entry:
"$baseTexture" "snarkpacks/p1_lights/nameofthevtffilewithoutitsending"
I'm not 100% sure if this was the thing I got wrong, but I'm fairly certain that this was the only thing I changed when my test model started working.
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Re: Custom Model texture isn't working (pink checkboard)
Posted by French Toast on Sun Aug 13th at 1:47pm 2006

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Posted by French Toast on Sun Aug 13th at 1:47pm 2006
Run model viewer in the background when you compile, I think that works.
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Re: Custom Model texture isn't working (pink checkboard)
Posted by reaper47 on Sun Aug 13th at 3:00pm 2006
Posted by reaper47 on Sun Aug 13th at 3:00pm 2006
I just re-checked and the texture name/model name already were identical but running the modelviewer in background... I don'T know how or why but I think it helped. The modelviewer itself didn't diplay the texture (pink checkboard) but then in hammer it re-appeared!
Thanks everybody!
Thanks everybody!
Re: Custom Model texture isn't working (pink checkboard)
Posted by French Toast on Mon Aug 14th at 3:41am 2006

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Posted by French Toast on Mon Aug 14th at 3:41am 2006
Yeah, I remember reading somewhere that if you just run the program in the background it fixes all kinds of weird errors.
Can't imagine why though... seems strange.
Can't imagine why though... seems strange.
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