Basically I want to spawn a soda can at will that will become a prop_physics (so trigger_vphisics entity will act on it).
Env_shooter seems like the right tool, but can set it some the props don't disappear?
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Re: spawn prop_physics
Posted by DrGlass on Sat Aug 12th at 8:42pm 2006

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Posted by DrGlass on Sat Aug 12th at 8:42pm 2006
DrGlass
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Re: spawn prop_physics
Posted by omegaslayer on Sat Aug 12th at 9:11pm 2006

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Posted by omegaslayer on Sat Aug 12th at 9:11pm 2006
I would personally use a point_template (with an input of forcespawn).
And have something trigger it over and over again to spawn its
template. The nice thing about this is the props will never go away.
Or if you wanted to, you could use 2 different templates (each prop with a different name), then have them spawining over and over again, and something else triggering the destruction of the prop_physics (a timer that kills entities with a certain name)
Or if you wanted to, you could use 2 different templates (each prop with a different name), then have them spawining over and over again, and something else triggering the destruction of the prop_physics (a timer that kills entities with a certain name)
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Re: spawn prop_physics
Posted by DrGlass on Sun Aug 13th at 5:15am 2006

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Posted by DrGlass on Sun Aug 13th at 5:15am 2006
I'll mark you as right, didn't think about the template.
[edit] ok here is the zingger, how can I make it spawn from a soda machine that moves around?
[edit] ok here is the zingger, how can I make it spawn from a soda machine that moves around?
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Re: spawn prop_physics
Posted by omegaslayer on Sun Aug 13th at 5:52am 2006

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Posted by omegaslayer on Sun Aug 13th at 5:52am 2006
Well if its moving around then an env_shooter parented to the moving object would be your best choice. (if it can be done)
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Re: spawn prop_physics
Posted by DrGlass on Sun Aug 13th at 7:03pm 2006

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Posted by DrGlass on Sun Aug 13th at 7:03pm 2006
env_entry_maker don't know if it works yet tho
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