Map crashes Linux server
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Re: Map crashes Linux server
Posted by UnholyGemini on Wed Aug 16th at 10:56pm 2006


Hi,

The map I have made is all done and works fine on my Windows PC, but the map crashes the Clan GGG remote Linux server that I pay for.

Symptoms: When the map is loaded using rcon command "changelevel de_Veikko_b2" or "changelevel de_veikko_b2", CS:S goes to the connection/loading screen, and just stays on "server changing level" and never gets anywhere. When I check the server's map using xfire, I find that it has crashed and after some time, reverted back to the first map in the map list (de_dust).

So I was hoping that some of you could tell me some things in a map that would invariably crash Linux servers. BTW, my map is a Counter-Strike: Source map, if that helps you in any way.

Now I realise that there has already been a topic on this by Boxy, but he never actually said how he fixed it, and he hasn't been on since Feb 2005.

I hope that I can sort out the problem soon, I want to premier my new server with this map on board.







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Re: Map crashes Linux server
Posted by omegaslayer on Thu Aug 17th at 3:32am 2006


My very own map dm_departure suffered from the same illness. I could never find out what was wrong. But some things people suggested to me were to look at ladders (which I had none of in my map!). I then looked into trains, but it wasnt conclusive.

/my 2 cents






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Re: Map crashes Linux server
Posted by Naklajat on Thu Aug 17th at 5:33pm 2006


By any chance was the map compiled between the SDK updates on the 4th and 11th of this month? The one on the 4th introduced a problem in compiling the Linux data, the one on the 11th fixed it.


=o



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Re: Map crashes Linux server
Posted by reaper47 on Thu Aug 17th at 7:34pm 2006


I know there's a parameter for vbsp.exe called "calculating linux collision data" or similar. Don't know how that could help, though <img src=" SRC="images/smiles/sad.gif">



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Re: Map crashes Linux server
Posted by fishy on Thu Aug 17th at 11:06pm 2006


the only time that one of my maps crashed linux servers while playing fine on windows was a few years ago. a tfc map with an explosion that created to many gibs caused that one.




i eat paint



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Re: Map crashes Linux server
Posted by UnholyGemini on Sat Aug 19th at 12:05am 2006


? quoting Baron von Snickers
By any chance was the map compiled between the SDK updates on the 4th and 11th of this month? The one on the 4th introduced a problem in compiling the Linux data, the one on the 11th fixed it.

Oh yeah, I know what you are talking about, but I just compiled it a day or two ago, so no, that can't be it. Oh, and Omegaslayer, I know about the whole ladder thing, I checked into that and made sure that the ladders were not clipping into any brushes/objects, but that didn't help any on the next compile. I will next try to delete the ladders completely.

Like I said, it is vital that I find a solution, because my own server is Linux, and as far as I know, the server company wouldn't change mine to a Windows machine.







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Re: Map crashes Linux server
Posted by UnholyGemini on Tue Aug 22nd at 1:27am 2006


Found a solution! Apparently, it wasn't my map's fault, it is any map compiled under the newest version of the SDK. All I had to do was add this to the command line when you go to compile:

-novirtualmesh

That's it! I mean, it might not work for all, but it worked perfectly for my map, so it is worth a shot for anyone else having problems.







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Re: Map crashes Linux server
Posted by lordnitro on Sat Aug 26th at 8:55pm 2006


$bsp_exe -novirtualmesh -game $game ...what is the rest of the command line or is that it?




.x[FF]Assn.LoRdNiTrO x.




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