continuis spawn problem
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Re: continuis spawn problem
Posted by redneck03 on Fri Aug 18th at 12:30am 2006


okay, so i have a continuis spawn battle betwen combine prison guards and regulars, and the map is fairly big so i want them to begin attacking one another so i set up a asscriptedschedule to tell the prison guards to attack the regulars and vice versa but when they start spawning they just stand there and don't move at all, and i have the trigger set up right and ai_relashionships but they just won't do anything.

also please don't reply just to tell me to look at tutorials or decompile some maps cause i already tried that, so don't reply unless you got a answer.





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Re: continuis spawn problem
Posted by midkay on Fri Aug 18th at 12:47am 2006


I'm really not familiar at all with any scripted sequences or AI relationship stuff, but I just wanted to comment on the tone of your post. Sorry for the offtopic.

Situation: you're asking us for help; you're on the receiving end of assistance and knowledge. Keeping that in mind, do you think it's appropriate to say "please don't reply telling me to look at a tutorial. don't reply at all unless you have a direct answer for me"? And do you think people will want to help you when you're requiring that they go searching for the answer to your problem and give you the precise solution, much less try and find a good tutorial for this kind of thing? BTW, tutorials can be very helpful - they may require a bit of reading, and it may take more than a minute or two to find your answer, but they contain lots of helpful tricks and information.

It's my humble opinion that you should be receptive to any help at all and grateful for any tutorial or suggestion you get. That's the way you'll surely get more assistance as well. It takes people time to find answers and tutorials; when they see that you appreciate it, they feel good and want to help again.

I guess this is against your demand that I only reply if I have an answer... apologies!



-- midkay



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Re: continuis spawn problem
Posted by redneck03 on Fri Aug 18th at 1:03am 2006


i was saying that so people wouldn't just say "look for tutorials" or something like that which seems to happen everytime i ask a question.



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Re: continuis spawn problem
Posted by midkay on Fri Aug 18th at 1:17am 2006


Any examples? I looked at your other questions and I don't see a single one saying "go look for a tutorial", however I see several people giving you tutorials to look at as well as direct answers.


-- midkay



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Re: continuis spawn problem
Posted by Stadric on Fri Aug 18th at 5:29am 2006


My advice to you is the next time you have a problem that you can't find a specific tutorial on, look for a general tutorial on what you're trying (in this case AI), and skim through it for any entities or I/O they're using that you don't recognize, and read the context.

Your question itself is vague, but it sounds as if you're missing nodes:
http://www.hl2world.com/wiki/index.php/Info_node
If that's not it, put all the ally NPCs in the same squad, and start the map off with one poor soul of either squad within firing range of the other.



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: continuis spawn problem
Posted by Dark_Kilauea on Fri Aug 18th at 7:18pm 2006


I will add to stadric's response and suggest that you take a look at the assalt entities. They make npcs run to a certain location and attack any enemy they encounter.


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: continuis spawn problem
Posted by fishy on Fri Aug 18th at 7:28pm 2006


if the AI was simple enough to exlplain in a few short sentences, there would be no need for difficult to understand tutorials. the difficult to understand tutorials, however, are there for a reason.


i eat paint



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Re: continuis spawn problem
Posted by omegaslayer on Fri Aug 18th at 7:41pm 2006


*Continuous*

Edit:

? quote:
also please don't reply just to tell me to look at tutorials or decompile some maps cause i already tried that, so don't reply unless you got a answer.


Apparently you didn't look hard enough; upon hopping in game I found that "d2_prison_07.bsp" actually has lots of continuous spawns in it (Where your waiting for alyx to show up in the prison, while you have to defend wave after wave of combine).

I know you wanted a straight answer, but your trying to skip over what it means to be a mapper. Discovering and experimenting with HL2 is what many of us find to be the exciting part of mapping. And if you'd rather have stuff handed to you, then maybe you should have someone else do the mapping for you if you don't want to discover things on your own.






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Re: continuis spawn problem
Posted by redneck03 on Tue Aug 22nd at 12:52pm 2006


damn, i forgot to put in nodes! im very sorry to be wasting time like that.




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