Weird text light
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Re: Weird text light
Posted by Rendy on Sun Aug 20th at 5:00pm 2006


I'm now working on a map. From HL1 I'm used to use mainly textlights to light my maps because they are better in making contrasts and the projected light is more accurate to its source. So I've used default texture as textlight and got this

As u can see, the floor isn't lit along whole light source, only in middle. Is there any chance to get rid of this (better compile tools perhaps).

If not then Source sucks

Thanx, and excuse pls my english





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Re: Weird text light
Posted by Stadric on Sun Aug 20th at 8:32pm 2006


That picture is tearing my internet connection a new one, but it might just be the server it's hosted on. Next time use imageshack: http://www.imageshack.us
It just stopped downloading after half the picture.

From what you're saying, I'd guess you're having the old "too many light styles on a face" problem. Every face with a texture that emits light is a new light style, if you have more than three light styles on one face, Source can't cope, and you end up with bad lighting.

The solution is to use point-lighting instead of tex lighting. Place a few light or light_spot entities around, and as long as they have the same name (or aren't named), brightness, and appearance, they'll combine as one light style.



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: Weird text light
Posted by Naklajat on Sun Aug 20th at 9:03pm 2006


Re-hosted:
image

I don't know what the problem is, but I know I had to download that image directly at about 0.8KB/s.



=o



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Re: Weird text light
Posted by Orpheus on Sun Aug 20th at 10:03pm 2006


If I had to guess, I'd say that his light level is to low in his rad.text and he has an entity light set there.

*shrugs*

The image isn't very informative and I really haven't noticed this issue before.





The best things in life, aren't things.



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Re: Weird text light
Posted by Rendy on Mon Aug 21st at 2:43pm 2006


Problem with brightnes of texlight wasn't a problem, I tried to increase its bright to 400 and only what happened that light blob was bigger.

There is an example of what i'm talking about

Good

Bad

Maybe there is some kind of parameter for Vrad. Or am I suposed to wait until somebody like XP-Cagey will upgrade Valve's compilers ?





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Re: Weird text light
Posted by Stadric on Mon Aug 21st at 7:26pm 2006


This is a new one to me.
My (educated?) guess is that there's a problem in your lights.rad file, or the vmt of that texture. Post them both here.



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: Weird text light
Posted by reaper47 on Mon Aug 21st at 9:34pm 2006


vrad always puts pointlights in the middle of the light texture (if it repeats 4 times on a brush then there are 4 pointlights). Maybe the source RAD forgets about that and puts in one light per face? Try splitting up the brush in a few extra parts. The new bsp program usually merges faces with the same texture data but I'm afraid there is little else you can do.



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Re: Weird text light
Posted by fishy on Mon Aug 21st at 11:31pm 2006


going by what reaper says, making the texture larger, and using it at a smaller scale should give you a more even light source.




i eat paint



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Re: Weird text light
Posted by Rendy on Tue Aug 22nd at 2:25pm 2006


Tested it and spliting it into more faces fixed that problem

Brush not splitted -> light blobs

Smaller texture scale -> intensive light

Brush splitted -> floor equaly lit





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Re: Weird text light
Posted by reaper47 on Tue Aug 22nd at 3:22pm 2006


Great, please confirm the answer! <img src=" SRC="images/smiles/heee.gif">




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