episode 1 features
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Re: episode 1 features
Posted by Grey Matter on Thu Aug 24th at 7:53pm 2006


I was wondering how to go about getting Episode 1 features into my mod. I know I've seen posts about this before, but I searched this forum, and others, and haven't found anything.

Specifically, I'm looking to get vertex lighting, which I've heard is a new Episode 1 feature. I'm using a static prop as my ground piece since its kind of a strange platform shape and with my limited displacement map skills, I didn't want to go that route. Problem is, there's a house on the platform and it's not casting a shadow onto my static_prop ground piece.

Right now, my mod is running on applaunch 215, which launches from the SDK Base. I've heard you have to recompile the code? I know next to nothing about code or how to compile it. If you could just link me to an answer or any help at all would be great. Thanks guys.




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Re: episode 1 features
Posted by French Toast on Thu Aug 24th at 8:23pm 2006


As far as I know until they update the SDK you can't get Episode 1 features yet.



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Re: episode 1 features
Posted by Grey Matter on Fri Aug 25th at 2:49am 2006


http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes

Isn't this the update I'm needing? Or is there another updating that will enable vertex lighting?







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