I was wondering how to go about getting Episode 1 features into my mod. I know I've seen posts about this before, but I searched this forum, and others, and haven't found anything.
Specifically, I'm looking to get vertex lighting, which I've heard is a new Episode 1 feature. I'm using a static prop as my ground piece since its kind of a strange platform shape and with my limited displacement map skills, I didn't want to go that route. Problem is, there's a house on the platform and it's not casting a shadow onto my static_prop ground piece.
Right now, my mod is running on applaunch 215, which launches from the SDK Base. I've heard you have to recompile the code? I know next to nothing about code or how to compile it. If you could just link me to an answer or any help at all would be great. Thanks guys.
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Re: episode 1 features
Posted by French Toast on Thu Aug 24th at 8:23pm 2006

French Toast
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Posted by French Toast on Thu Aug 24th at 8:23pm 2006
As far as I know until they update the SDK you can't get Episode 1 features yet.
French Toast
member
3043 posts
300 snarkmarks
Registered: Jan 16th 2005
Location: Canada

Occupation: Kicking Ass
Re: episode 1 features
Posted by Grey Matter on Fri Aug 25th at 2:49am 2006
Posted by Grey Matter on Fri Aug 25th at 2:49am 2006
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
Isn't this the update I'm needing? Or is there another updating that will enable vertex lighting?
Isn't this the update I'm needing? Or is there another updating that will enable vertex lighting?
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