btw i dont want him wearing a blue suit!!!! is there a way to add npc's to the editor??????Posted by sgtscorpion on Thu Aug 31st at 10:55pm 2006
btw i dont want him wearing a blue suit!!!! is there a way to add npc's to the editor??????Posted by omegaslayer on Thu Aug 31st at 11:05pm 2006
http://developer.valvesoftware.com/wiki/Npc_citizen
http://developer.valvesoftware.com/wiki/Choreography_Tool
I really don't know how to help you because your question wasn't very specific. But I immagine that you want to use npc_citizen and make the model the one you want (the 09 guy with a blue shirt?). Could you possibly mean the g-man?
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Posted by fishy on Thu Aug 31st at 11:19pm 2006
from one of the links omegaslayer posted;
maybe you've been doing it right all along, but you'll need to compile to find out. :/
Posted by sgtscorpion on Thu Aug 31st at 11:22pm 2006
well go into modle veiwer and go humans>group3>male 09.....this is they guy i want to use but hammer dose not include this model under the drop downlist for npc citizen! nor is it as iny other npc.... wich makes no sence cuz i have seen rebels in the game!
Posted by ReNo on Thu Aug 31st at 11:39pm 2006
To be honest though, it seems like you might just be better off using one of the models that CAN be selected - surely you can't be all THAT attached to this one character
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Posted by omegaslayer on Fri Sep 1st at 3:32am 2006
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Posted by ReNo on Fri Sep 1st at 8:58am 2006
I made a custom NPC class for my uni project and used the citizen models. I made a new FGD entry for my new entity class and modified the way you select characters a little. I seem to remember noting that there were more models available with my new character class than there were through the npc_citizen, so I think sgtscorpion may well be correct. As I said, look into editing the FDG file - should be easy enough to make that character model selectable.
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Posted by sgtscorpion on Fri Sep 1st at 6:21pm 2006
"FGD stands for Forge Game Data. It is the file extension for Hammer's game definition files. They define all of the entities of a game so mappers can select them from within the editor. It is a key point to understand that an fgd is nothing more than a reference. You cannot create or modify entities by editing a fgd, you merley give Hammer different information about what it expects to find within the game. Sometime editing reveals hidden or unused features or even entities, but they were always there and could be used even without the updated fgd. " is what it says at the vale wiki..... how ever ReNo you said that you have done so in one of your projects.... would you be so kind as to include the lines that you edited (the before and after of course)? ![]()
Posted by rs6 on Fri Sep 1st at 6:50pm 2006
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Posted by sgtscorpion on Fri Sep 1st at 8:38pm 2006
Posted by sgtscorpion on Sat Sep 2nd at 3:35pm 2006
Posted by ReNo on Sat Sep 2nd at 7:27pm 2006
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