I was hoping that someone could explain how the value for the far z clip plane works. Since my map is rather wide open, i've decided to try using fog to increase performance, and from what i've heard, an effective way to do this is to have this far z clip plane values set so it "clips the plane" at the edge of the fog. I havent found anywhere on valve or here exactly what the value represents, its just set at -1? OK -1 what? Pixels? Inches? Are there any other specific settings that are key to maximize use of the env_fog_controller for performance? Thanks for the expertise and the time!
~BENDER


