Need help to trigger a prop_physics
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Re: Need help to trigger a prop_physics
Posted by johnsmith27 on Fri Sep 22nd at 7:24pm 2006


Hello!

I want the player entering a room, then while in the room, some events are activated.

The first one is a Prop_physics that fall down.

The second one, is a sounds turned on.

The third one, is also a sound turned on

And the last one is a NPC_headcrab, that wakes up (he is hided so the player cant see it) and go in the room where the player is standing...then attack him.

I'm actually using a trigger_once, so when the player touch it, it activates all the stuff...but i'm really having trouble to make it working (actually, nothing is working, that's why i'm here :P ).

Here is a pic of the trigger_once's outputs:

http://img67.imageshack.us/img67/9477/helphl2cr7.jpg

1) The props_physic got the flag "start asleep" checked, but it never fall..I dont know what output i should use for this.

2) & 3) the sounds aren't playing...that's weird (they both have the "start silent" checked)

4) and the npc dont move.. (he has 5 path_corner leading him to the room, and he have the right name for "go to path" )

I've tried many things but nothing worked, so any help would be appreciated <img src=" SRC="images/smiles/icon_smile.gif">

Thanks in advance





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Re: Need help to trigger a prop_physics
Posted by johnsmith27 on Fri Sep 22nd at 9:18pm 2006


Ok little update,

Finally i got working the Prop_physic falling (it was a bad model which wasnt displayed at all...but didnt know about that cause it was in the dark..hehe), and the sounds are now playing (because they wasnt playing loud enough).

So that was some stupids mistakes

But still, i dont manage to make the headcrab walking into the room...In fact when it spawn, he walk immediately to the first path_corner and then stop..I dont know why he dont go to the next path_corner....He just stand on the first one, and then nothing. And also I dont know how to make it move to the path_corner but ONLY when triggered.

Any idea?

PS: sorry for my poor english..





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Re: Need help to trigger a prop_physics
Posted by Phoenix492 on Sun Sep 24th at 2:43pm 2006


On the path_corner, have you entered the right name into the next path corner box?

I had a problem like this too, but with a strider. I found that if you put some info_nodes between the two, it will give the npc a way to get there. It worked for me.






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