entity that changes a console command
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Re: entity that changes a console command
Posted by Frissi on Tue Sep 26th at 2:55pm 2006


Is it possible to control a server console through an entity in a map like sv_friction or anything else?




http:www.frissi.com



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Re: entity that changes a console command
Posted by poisonic on Tue Sep 26th at 3:26pm 2006


Yup its possible <img src=" SRC="images/smiles/icon_wink.gif">
By example giving monsters health true a etinity
or starting commands like mp_flashlight etc......

the etinity's are called: point_clientcommand&point_servercommand you trigger them by a Logic_Auto

i hope i gave you enough information now <img src=" SRC="images/smiles/icon_smile.gif">

i can make an example map if you like <img src=" SRC="images/smiles/icon_wink.gif">

the cheat commands dont work with:point_clientcommand&point_servercommand;)




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Re: entity that changes a console command
Posted by Frissi on Thu Sep 28th at 2:36pm 2006


This meens i should be able to ban all them default weapons like physguns by using the entity to send a command to the server to ban the weapon ! ???




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Re: entity that changes a console command
Posted by poisonic on Thu Sep 28th at 3:55pm 2006


you can give console commands trough this entity
i use it in my map to reload the map if it isnt started in teamplay modus
or to give healt to an antlion in a map so i think what you want is possible you should try :P
maybe player equip can do the job
<img src=" SRC="images/smiles/icon_wink.gif">




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Re: entity that changes a console command
Posted by Stadric on Fri Sep 29th at 1:21am 2006


If there's a console command for it, you can do it with a point_servercommand.


Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: entity that changes a console command
Posted by Frissi on Mon Oct 2nd at 10:39pm 2006


U guys know what the console cmd is to ban weapons?




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Re: entity that changes a console command
Posted by Drshark on Tue Oct 3rd at 6:25pm 2006


I don't believe there is one, but you could always use a game_weapon_manager and trigger it at the appropiate time




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