while attempting to optimize this house that is a part of an open kind of level, i decided to try my hand at adding areaportals at all the entrances and exits to "seal it up" and try to increase performance.
after adding the area portals to all the relevant openings to my house and texturing both sides of the area portal brushes with the ap texture, i compiled, CSS started, and then took me back to hammer without loading my map and i get this little window titled ENGINE ERROR that says:
portalnum > numareaportals.
I dont really know what it means, but i'd like a general solution for this error if anyone has it. I'm including my compile log in case that helps or if you notice something thats really slowing my perf down. Thanks Guys + Gals! ~BENDER
**YES i noticed the part about "area portal brush doesn't touch two areas" but can't I explain/understand how to fix.
** Executing...
** Command: "c:program filesvalvesteamsteamappstjbendersourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstjbendercounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:program filesvalvesteamsteamappstjbendercounter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.lin
Brush 24461: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24504: areaportal brush doesn't touch two areas
Brush 24446: areaportal brush doesn't touch two areas
Brush 24446: areaportal brush doesn't touch two areas
Brush 24446: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 80 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (89141 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 479 texinfos to 394
Reduced 35 texdatas to 32 (808 bytes to 698)
Writing C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.bsp
2 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappstjbendersourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstjbendercounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:program filesvalvesteamsteamappstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.bsp
reading c:program filesvalvesteamsteamappstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.prt
348 portalclusters
1115 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31)
Optimized: 320 visible clusters (0.00%)
Total clusters visible: 51518
Average clusters visible: 148
Building PAS...
Average clusters audible: 338
visdatasize:31550 compressed from 33408
writing c:program filesvalvesteamsteamappstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.bsp
31 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappstjbendersourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstjbendercounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.bsp
2066 faces
649386 square feet [93511712.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2066 patches before subdivision
56520 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (66)
transfers 17000349, max 966
transfer lists: 129.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0923 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 244/8192 2928/98304 ( 3.0%)
brushsides 1801/65536 14408/524288 ( 2.7%)
planes 1654/65536 33080/1310720 ( 2.5%)
vertexes 3415/65536 40980/786432 ( 5.2%)
nodes 881/65536 28192/2097152 ( 1.3%)
texinfos 394/12288 28368/884736 ( 3.2%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2066/65536 115696/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 958/65536 53648/3670016 ( 1.5%)
leaves 909/65536 29088/2097152 ( 1.4%)
leaffaces 2571/65536 5142/131072 ( 3.9%)
leafbrushes 756/65536 1512/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13288/512000 53152/2048000 ( 2.6%)
edges 7592/256000 30368/1024000 ( 3.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 145/32768 1450/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2454/65536 4908/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1926720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 31550/16777216 ( 0.2%)
entdata [variable] 85091/393216 (21.6%)
LDR leaf ambient 909/65536 21816/1572864 ( 1.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7998 ( 0.0%)
pakfile [variable] 20648/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 89141/4194304 ( 2.1%)
==== Total Win32 BSP file data space used: 2620224 bytes ====
Total triangle count: 5365
Writing c:program filesvalvesteamsteamappstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.bsp
1 minute, 11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppstjbendersourcesdk_contentcstrikemapsrcthehouse_v12.bsp" "c:program filesvalvesteamsteamappstjbendercounter-strike sourcecstrikemapsthehouse_v12.bsp"
** Executing...
** Command: "c:program filesvalvesteamsteamappstjbendercounter-strike sourcehl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstjbendercounter-strike sourcecstrike" -dev -console +sv_lan 1 +map "thehouse_v12"


