I've had a bit of a look around, and can't find how to do it. It's probably really easy, and I've just missed something.
How do you open HL2 bsps in Hammer? 
I want to look at a certain map to see how something is done...any ideas?
I've had a bit of a look around, and can't find how to do it. It's probably really easy, and I've just missed something.
How do you open HL2 bsps in Hammer? 
I want to look at a certain map to see how something is done...any ideas?



Well, for people just starting out to edit maps, the best people to learn from is Valve themselves surely? If people decompile other peoples maps to cut and past pieces..thats just wrong.
However i don't feel that everyone should be tarnished with the same brush of being "devious" or "immoral". I have never done it, and never will. I don't see the point - if i can't make something that good - i can't. End of Dit.
And it is possible to learn somethings without decompiling i agree - however - wanting to learn indepth about AI_relationships and the like isn't a subject many people online will write tutorials about - simply because to do the basic is too easy, and to do things that Valve have managed requires more thinking - and some brilliance - So personally, to get that desired effect, i would prefere to study the HL2 maps, and see how they have managed to do that, and then take it a step further - if possible.
Unless, of course - someone who has never "decompiled one single map" wishes to write indepth tutorials on every prop, entity, brush etc in Hammer - decompilers will always be used - so the brilliance of HL2 can be shared, and perhaps, taken a step beyond.
I'm sorry if that sounds harsh - but that last comment pi**ed me right off.


