Remote car
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Re: Remote car
Posted by Head_Hunter on Tue Oct 10th at 3:27am 2006


i am useing prop_physics atatched to hinges a weels atached to Phy_tork or however you spell it, i got it to turn and move the thing but i need to know how to make the ents spin only when i have the key i binded in the game_ui pressed... any help for the poor noob is... help

Message submitted 3 minutes after original post:

i want to make a pinball thing with roller mines to... i need to know how to make the filpers go only so far




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Re: Remote car
Posted by reaper47 on Tue Oct 10th at 5:36pm 2006


Why do "poor noobs" always start with the most difficult entity combinations you can think of? <img src=" SRC="images/smiles/icon_biggrin.gif">

Maybe a screenshot or little drawing of what you want to build?




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Re: Remote car
Posted by Head_Hunter on Thu Oct 12th at 7:40pm 2006


poor noob yes

i may have overstated my postion, i have been doing HL edditing but just recently strated in source.

i am using a Logic_compare, and it works but is there a better way?




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Re: Remote car
Posted by Head_Hunter on Thu Oct 12th at 10:24pm 2006


<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

? quote:
Why do &quot;poor noobs&quot; always start with the most difficult entity combinations you can think of? <IMG CLASS="smiley" ALT="smiley" SRC="images/smiles/icon_biggrin.gif"><BR><BR>Maybe a screenshot or little drawing of what you want to build?

can i send you the map i palyed around with, some how... the ideas i have are not to make any thing in particuler yet (i like to have the information before i make grand sceming plans)





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