Too many surfaces with the same material in scene!
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Re: Too many surfaces with the same material in scene!
Posted by Warren on Sat Oct 28th at 8:30pm 2006


That's basically the error I've been getting in my new map. If it's not word for word it's pretty close. The map loads fine, and as my spawn point is set up I'm initially facing a wall. The message doesn't appear in the top left until I turn around and look at the main area, where faces clip out of view randomly.

This is probably self explanatory in that as it suggests I have too many brushes textured the same.. which makes sense, as it seems the faces that clip out only do so when there are a good 30 of them already in view.

The problem is, it doesn't seem reasonable. I have a series of vertical supports that use a texture that isn't used anywhere else - there's only about 9 of these things that are made up of 3 block brushes each. And some of those faces clip out of view.

I'm going to try adding more materials to the map so this error goes away but if anyone has any comments I'd appreciate it.

It's disappointing because HL2 comes with a severely lacking library of textures. It's like they decided that the entire game of Half Life 2 would feature crumbly, old dilapidated buildings and there was no room for any other style.

So, when I try to create a map for Counter-Strike which doesn't look like a decrepit rusty shack I am limited to the 20 textures that Valve's artists created that don't look like trash, to fill my 500,000 sq foot indoor map.

f**k.

Also, here's my compile log for the map in question:
http://www.warrenmay.com/temp/compile.html

Any help appreciated.




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Re: Too many surfaces with the same material in scene!
Posted by Campaignjunkie on Sat Oct 28th at 8:42pm 2006


According to your log, you have a leak:

**** leaked ****
Entity infodecal (64.22 -824.00 108.60) leaked!

If you fix it, your problems should go away. Look here for more information - http://developer.valvesoftware.com/wiki/Leak




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Re: Too many surfaces with the same material in scene!
Posted by Warren on Sat Oct 28th at 8:44pm 2006


Actually, I wonder if it's an unrelated problem now. There are a lot of FindPortalSide errors in my compile log, but when I go to the named co-ordinates of the errors it seems to center my 2D views (at least one of them) outside my map entirely.

I'm lost. <img src=" SRC="images/smiles/sad.gif">




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Re: Too many surfaces with the same material in scene!
Posted by Campaignjunkie on Sat Oct 28th at 8:47pm 2006


All the FindPortalSide errors are from the leak. The program doesn't actually know where the leak is, the coordinates provided are just a starting point on where to look. Check the link I provided and read up on the subject, it's fairly easy to remedy and you're going to be getting A LOT of leaks in the future, so find out how to solve them now.



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Re: Too many surfaces with the same material in scene!
Posted by Warren on Sat Oct 28th at 9:07pm 2006


I got the leaks fixed up, there were two of them. One wasn't even a full unit in diameter!

Much thanks Campaignjunkie.




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Re: Too many surfaces with the same material in scene!
Posted by Dark_Kilauea on Sun Oct 29th at 7:16pm 2006


mark his answer correct please, so he can get some delicious snarkmarks!


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Too many surfaces with the same material in scene!
Posted by Campaignjunkie on Mon Oct 30th at 12:24am 2006


I don't do it for the Snarkmarks. I do it to foster a better community and to help my fellow man.

... Okay, now seriously, GIVE ME THE SNARKMARKS. <img src=" SRC="images/smiles/icon_biggrin.gif">




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Re: Too many surfaces with the same material in scene!
Posted by Warren on Mon Oct 30th at 6:18pm 2006


I gave the snarkmark a long time ago <img src=" SRC="images/smiles/icon_biggrin.gif">

For additional snarkmarks, help me solve my lightsource problem in my Complicated Light Source thread!

I'm stuck :S





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