That's basically the error I've been getting in my new map. If it's not
word for word it's pretty close. The map loads fine, and as my spawn
point is set up I'm initially facing a wall. The message doesn't appear
in the top left until I turn around and look at the main area, where
faces clip out of view randomly.
This is probably self explanatory in that as it suggests I have too
many brushes textured the same.. which makes sense, as it seems the
faces that clip out only do so when there are a good 30 of them already
in view.
The problem is, it doesn't seem reasonable. I have a series of vertical
supports that use a texture that isn't used anywhere else - there's
only about 9 of these things that are made up of 3 block brushes each.
And some of those faces clip out of view.
I'm going to try adding more materials to the map so this error goes away but if anyone has any comments I'd appreciate it.
It's disappointing because HL2 comes with a severely lacking library of textures. It's like they decided that the entire game of Half Life 2 would feature crumbly, old dilapidated buildings and there was no room for any other style.
So, when I try to create a map for Counter-Strike which doesn't look
like a decrepit rusty shack I am limited to the 20 textures that
Valve's artists created that don't look like trash, to fill my 500,000
sq foot indoor map.
f**k.
Also, here's my compile log for the map in question:
http://www.warrenmay.com/temp/compile.html
Any help appreciated.
1
Re: Too many surfaces with the same material in scene!
Posted by Warren on Sat Oct 28th at 8:30pm 2006
Posted by Warren on Sat Oct 28th at 8:30pm 2006
Re: Too many surfaces with the same material in scene!
Posted by Campaignjunkie on Sat Oct 28th at 8:42pm 2006

Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Sat Oct 28th at 8:42pm 2006
According to your log, you have a leak:
**** leaked ****
Entity infodecal (64.22 -824.00 108.60) leaked!
If you fix it, your problems should go away. Look here for more information - http://developer.valvesoftware.com/wiki/Leak
**** leaked ****
Entity infodecal (64.22 -824.00 108.60) leaked!
If you fix it, your problems should go away. Look here for more information - http://developer.valvesoftware.com/wiki/Leak
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: Too many surfaces with the same material in scene!
Posted by Warren on Sat Oct 28th at 8:44pm 2006
Posted by Warren on Sat Oct 28th at 8:44pm 2006
Actually, I wonder if it's an unrelated problem now. There are a lot of
FindPortalSide errors in my compile log, but when I go to the named
co-ordinates of the errors it seems to center my 2D views (at least one
of them) outside my map entirely.
I'm lost.
" SRC="images/smiles/sad.gif">
I'm lost.
Re: Too many surfaces with the same material in scene!
Posted by Campaignjunkie on Sat Oct 28th at 8:47pm 2006

Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Sat Oct 28th at 8:47pm 2006
All the FindPortalSide errors are from the leak. The program doesn't actually know where the leak is, the coordinates provided are just a starting point on where to look. Check the link I provided and read up on the subject, it's fairly easy to remedy and you're going to be getting A LOT of leaks in the future, so find out how to solve them now.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: Too many surfaces with the same material in scene!
Posted by Warren on Sat Oct 28th at 9:07pm 2006
Posted by Warren on Sat Oct 28th at 9:07pm 2006
I got the leaks fixed up, there were two of them. One wasn't even a full unit in diameter!
Much thanks Campaignjunkie.
Much thanks Campaignjunkie.
Re: Too many surfaces with the same material in scene!
Posted by Dark_Kilauea on Sun Oct 29th at 7:16pm 2006

Dark_Kilauea
member
629 posts
93 snarkmarks
Registered: Apr 15th 2005
Location: USA
Occupation: Fast Food
Posted by Dark_Kilauea on Sun Oct 29th at 7:16pm 2006
mark his answer correct please, so he can get some delicious snarkmarks!
Dark_Kilauea
member
629 posts
93 snarkmarks
Registered: Apr 15th 2005
Location: USA

Occupation: Fast Food
Re: Too many surfaces with the same material in scene!
Posted by Campaignjunkie on Mon Oct 30th at 12:24am 2006

Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Mon Oct 30th at 12:24am 2006
I don't do it for the Snarkmarks. I do it to foster a better community and to help my fellow man.
... Okay, now seriously, GIVE ME THE SNARKMARKS.
" SRC="images/smiles/icon_biggrin.gif">
... Okay, now seriously, GIVE ME THE SNARKMARKS.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: Too many surfaces with the same material in scene!
Posted by Warren on Mon Oct 30th at 6:18pm 2006
Posted by Warren on Mon Oct 30th at 6:18pm 2006
I gave the snarkmark a long time ago
" SRC="images/smiles/icon_biggrin.gif">
For additional snarkmarks, help me solve my lightsource problem in my Complicated Light Source thread!
I'm stuck :S
For additional snarkmarks, help me solve my lightsource problem in my Complicated Light Source thread!
I'm stuck :S
1
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