multiplayer pyhsics
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Re: multiplayer pyhsics
Posted by Unknown_Consequences on Sun Nov 5th at 9:54am 2006


i have a desk which is a PROP_PYHSICS_MULTIPLAYER and a cup and plant which are also PROP_PYHSICS_MULTIPLAYER and everytime i play the map they fall of the table and stuff

it also happens with my computer on its desk and the desk is a PROP_STATIC

what do i do to stop it





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Re: multiplayer pyhsics
Posted by reaper47 on Sun Nov 5th at 1:11pm 2006


Most objects for which player collision is gameplay relevant should be made a prop_multiplayer. Some smaller prop-models seem to have bad multiplayer settings or so and must be turned into a normal prop_physics (non-multiplayer) instead. Then they behave correctly again.





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Re: multiplayer pyhsics
Posted by Dark_Kilauea on Sun Nov 5th at 5:54pm 2006


Also, make sure that no props are intersecting each other, as this always causes odd results.


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: multiplayer pyhsics
Posted by smackintosh on Sun Nov 5th at 7:18pm 2006


I've found some models don't appear if they are "prop_static",
I have to make them "prop_physics" with the flag "motion disabled" checked.
Sometimes "prop_physics_override" works well too, but I think
that is mainly for custom models.




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Re: multiplayer pyhsics
Posted by midkay on Sun Nov 5th at 8:14pm 2006


Yeah, some props just don't work as "static" (if they don't have $staticprop defined in their .qc file or something). In that case you either prop_physics or prop_physics_multiplayer.

The poster's issue about prop_physics_multiplayer on small objects - reaper47 is right. A lot of small objects like plants or paint buckets are not grabbable with the gravity gun in prop_physics_multiplayer mode, and as well they seem to dislike colliding with any other physics props. For these particular small props you'll need to make them prop_physics.



-- midkay




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