I wonder if there is a way to make phys_lengthconstraints that actually work. Ones that are resistant to the current bug. Anyone knows help?
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Re: phys_lengthconstraint error in HL2DM
Posted by reaper47 on Mon Nov 13th at 4:41pm 2006
Posted by reaper47 on Mon Nov 13th at 4:41pm 2006
Most of you probably saw the hanging lamps in dm_powerhouse lying on the floor since the last update.
I wonder if there is a way to make phys_lengthconstraints that actually work. Ones that are resistant to the current bug. Anyone knows help?
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I wonder if there is a way to make phys_lengthconstraints that actually work. Ones that are resistant to the current bug. Anyone knows help?
Re: phys_lengthconstraint error in HL2DM
Posted by amanderino on Mon Nov 13th at 5:52pm 2006
Posted by amanderino on Mon Nov 13th at 5:52pm 2006
I haven't made hanging lights in a very long time, but I don't remember actually having to use phys_lengthconstraint and they seem to have worked fine. I'll try to find out how I did it if you're interested.
Re: phys_lengthconstraint error in HL2DM
Posted by reaper47 on Tue Nov 14th at 7:47pm 2006
Posted by reaper47 on Tue Nov 14th at 7:47pm 2006
mysterious...
The name of the entity you used could be very helpful. It has to work with physics ect, though. Thanks for the input.
The name of the entity you used could be very helpful. It has to work with physics ect, though. Thanks for the input.
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