i've looked around but i can't seem to find it...
what i found out, is that your textures in XSI need to be TGA's from the
...half-life 2 deathmatchhl2mpmaterialsmodels folder
where there also are your vtf and vmt (with the models 1 parameter) files that you converted from that same TGA with the same filename.
Then you export your smd to your
sourcesdk_contenthl2mpmodelsrc folder
where you also create a .qc file with the same name and the right modelname filled in in that text file. you then drag the .qc ontop of studiomdl.exe.
I can browse to the mdl with the modelviewer but there's a checkerboard texture instead of the one i applied in XSI...
any help would be appreciated, it really bugs me!


