advanced texture rotation/stretch
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Re: advanced texture rotation/stretch
Posted by Haze on Fri Dec 1st at 12:36am 2006


Hi,
I have a problem with my textures,
I am creating an air duct shaft like on this screen shot:
http://www.hazesdomain.com/screenshots/vent_1.jpg
When I try to rotate the texture it gives me this:
http://www.hazesdomain.com/screenshots/vent_2.jpg
How can I make it so it shifts the texture like:
http://www.hazesdomain.com/screenshots/vent_3.jpg
instead of just rotating it, so that the seams are the same.




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Re: advanced texture rotation/stretch
Posted by Orpheus on Fri Dec 1st at 1:56am 2006


First, that is a unique texture. It has many straight lines, so aligning it may prove impossible.
However, you could cheat by putting a threshold of some type in that space. Put a metal band, or another cross duct texture.
Because of the lines, you're always gonna end up with it out of sync.
Sorry, but thats my best guess answer.
(ps: don't use yellow, its reserved for links )
image
image
image




The best things in life, aren't things.



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Re: advanced texture rotation/stretch
Posted by Haze on Fri Dec 1st at 12:07pm 2006


Ahh, I changed the text color, been a while since I used the forums.
And thanks for the help, they should add a feature that lets you do things like that, I always have problems with this sort of thing.




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Re: advanced texture rotation/stretch
Posted by reaper47 on Fri Dec 1st at 4:11pm 2006


I'm not a 100% sure if I know what you mean (rhombus or trapezoid texture stretching isn't really supported by Hammer and looks odd anyway - if it's that what you mean).

One thing you could try is using the "FIT" helper button in the texture properties window. It stretches the texture to the borders, that way the seam line cannot be directly seen. Not very clean or exact but try it.

Personally, I'd use version 2. Probably shifting the texture a little to the left so the Y/V shape isn't as obvious. Besides drawing your own, distorted version of the texture this is the most exact you can go in Hammer.






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Re: advanced texture rotation/stretch
Posted by Captain P on Fri Dec 1st at 5:57pm 2006


I'd argue that it's not too important to get it 100% fitting. I mean, it's not like ducts always look that perfect in reality... having that said, Orpheus' second screenshot probably comes closest to reality - although not every duct looks the same, of course. <img src=" SRC="images/smiles/icon_smile.gif">

Oh, and you do know about the Alt trick for texture applying, right? <img src=" SRC="images/smiles/icon_smile.gif">






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Re: advanced texture rotation/stretch
Posted by Orpheus on Sat Dec 2nd at 2:28am 2006


*whispers*

the screens are his. I just posted them so everyone could see them at a glance.

Copy/pasting links sucks ass.

My solution is in text, not in screens.





The best things in life, aren't things.



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Re: advanced texture rotation/stretch
Posted by Campaignjunkie on Sat Dec 2nd at 4:31am 2006


My two cents: It's a vent. The player isn't going to care or remember it. Just leave it misaligned and move on to more important things.



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Re: advanced texture rotation/stretch
Posted by Nickelplate on Sat Dec 2nd at 7:02am 2006


it our four cents now. Align it the way it is supposed to go. Line it up so that the vertical lines look like this:

| |/
. . . . . /

Just leave a little wedge and it'll look perfectly fine.




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: advanced texture rotation/stretch
Posted by Orpheus on Sat Dec 2nd at 11:58am 2006


If I were gonna do it, I'd do it like Nickel said, then forget it like CJ said.



The best things in life, aren't things.




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