Been a while since I did anything here.. Anyway, I've taken up HL2DM
mapping again, and instead of using a brushwork elevator I've decided
to try the model version. However, the model elevatordoor.mdl starts
out closed, then changes to the closing animation when I trigger the
button. Setting the default animation to "opening" just makes it loop
that animation. Any ideas as to how to fix this, or if it's even
possible?
1
Re: Trigger an object on map start (MP)?
Posted by Victor-933 on Fri Dec 1st at 4:02am 2006

Victor-933
member
128 posts
193 snarkmarks
Registered: Feb 19th 2006
Location: Space Dallas
Occupation: Space Trucker
Posted by Victor-933 on Fri Dec 1st at 4:02am 2006
Victor-933
member
128 posts
193 snarkmarks
Registered: Feb 19th 2006
Location: Space Dallas
Occupation: Space Trucker
I'm allergic to tequila, it makes me break out in felonies.
Re: Trigger an object on map start (MP)?
Posted by Victor-933 on Sun Dec 3rd at 2:47am 2006

Victor-933
member
128 posts
193 snarkmarks
Registered: Feb 19th 2006
Location: Space Dallas
Occupation: Space Trucker
Posted by Victor-933 on Sun Dec 3rd at 2:47am 2006
forget it, I'll use something else for the door.
Victor-933
member
128 posts
193 snarkmarks
Registered: Feb 19th 2006
Location: Space Dallas
Occupation: Space Trucker
I'm allergic to tequila, it makes me break out in felonies.
1
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