I would like to know how to make an Antlion nest like those in Half-Life 2: Episode 1. They need to be blockable and have the dust that originates from the so called "hole".
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Re: Antlion Nest
Posted by Stadric on Sun Dec 3rd at 8:05pm 2006
Posted by Stadric on Sun Dec 3rd at 8:05pm 2006
I believe it's a combination of
-an npc_template_maker with antlions that start burrowed
-a trigger for physics props combined with a trigger that only allows the large objects in the area to trigger it (cars, large crates, etc.)
Sounds like a great idea for a prefab.
-an npc_template_maker with antlions that start burrowed
-a trigger for physics props combined with a trigger that only allows the large objects in the area to trigger it (cars, large crates, etc.)
Sounds like a great idea for a prefab.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
As I Lay Dying
Re: Antlion Nest
Posted by Campaignjunkie on Sun Dec 3rd at 8:58pm 2006

Campaignjunkie
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Posted by Campaignjunkie on Sun Dec 3rd at 8:58pm 2006
The dust is probably from env_dustpuff or env_steam. I'm not sure how they get the bugbait effect when it's blocked, though. It might be a new entity.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
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