water
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Re: water
Posted by deadlegend on Wed Dec 6th at 2:15am 2006


Hello every one,

I am haveing trouble with water, first i made my displacment, its just a curved surface. After that I put a rectangle of nodraw on the displacement, then i put a water texture on top of the nodraw, with the texture app. tool, then I put a cubemap on it, and a water lod control on it two. it looks fine in hammer but, when I test the map the water does not show up, and every thing in the water dosnt show up eather.

ANy help would be awsome.

Thank you.





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Re: water
Posted by amanderino on Wed Dec 6th at 3:06am 2006


Displacements don't block VIS. This means that they don't seal your map and you are experiencing a leak. To fix this, place a NODRAW brush underneath your displacement so it connects with the other walls and everything should be good.

Make sure everything connects correctly, then recompile.




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Re: water
Posted by fishy on Wed Dec 6th at 8:28am 2006


just to clarify. water does that when a map has a leak.


i eat paint



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Re: water
Posted by deadlegend on Wed Dec 6th at 11:02pm 2006


k ill try that. {ps I hate water}


|*{im a noob at life simply ut}*|




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