Bloody Ore 1 VMF
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Re: Bloody Ore 1 VMF
Posted by Victor-933 on Mon Dec 11th at 2:27am 2006


After sitting on my hard drive for several months, before I fired up the SDK again and started from scratch, during which time I pilfered from this VMF, I've decided to release it to the general public to view and criticize all to hell. However, this was a vast learning experience -- I've learned that the Source engine HATES open spaces like in this map. I've also learned how inputs/outputs work, how to make various objects, work with displacements, and many other things, too many to list really. Some of it was thanks to the excellent tutorials here on the 'Pit, and some of the ones on Interlopers.


So, without further ado, I present the source for Bloody Ore -- one step above a killbox, but 9032808905854 steps below an actual map. :
Bloody Ore Source



I'm allergic to tequila, it makes me break out in felonies.



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Re: Bloody Ore 1 VMF
Posted by Crono on Mon Dec 11th at 5:34am 2006


Why is this in the editing forum?

I don't see the point of criticizing a map that A) is never going to be finished or worked upon again and B) that is already abandoned before anyone besides the creator has even seen it.



Blame it on Microsoft, God does.



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Re: Bloody Ore 1 VMF
Posted by Victor-933 on Mon Dec 11th at 12:08pm 2006


well.. I didn't see the point of starting a new map profile, and this DOES pertain to map editing, as it could be used as a springboard, or just for parts. I'm releasing the entire thing, not that it's much use.



I'm allergic to tequila, it makes me break out in felonies.




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