Problems with Respawning Glass
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Re: Problems with Respawning Glass
Posted by Dragon_Slayer on Thu Dec 21st at 6:57pm 2006


Ok, i have read about how to respawn glass in a previous thread named Respawnable Glass, and ice man said this "

respawing glass is easy, tie the glass to a funtion breakable give it a name, then create a point_template set its name up and in the first template set the name to your glass, create a logic_auto. On the outputs put (onmapspawn, "your point_template", forcespawn) Now under your glass put in the outputs (onbreak, "your point_template", forcespawn) and put a delay of how ever many seconds you want to delay the spawning that should work. If im wrong look at this web site: http://www.hl2world.com/wiki/index.php/Exploding_Barrels_%28UPDATED%29

"

I did the steps and got the glass to respawn but there was a problem, the bullet holes and explosion marks were on the glass that respawned. It wasnt a clean slate of new glass. So i was just wondering how i could respawn new glass, instead of one with bullet marks...etc.





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Re: Problems with Respawning Glass
Posted by Stadric on Thu Dec 21st at 9:50pm 2006


Hmmm...that's interesting.
Is this for HL2DM?
The only thing I can think of is setting the server decal limit to some low number so that no one notices.



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: Problems with Respawning Glass
Posted by Dragon_Slayer on Fri Dec 22nd at 6:18am 2006


YEs, this is for HL2DM. I have not seen this problem in other maps in HL2DM. Its not a huge problem, but it is annoying to see a new sheet of glass have bullet holes in it. Just want to make the glass realistic...thats all.




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