If you were to shoot a saw (models/props_junk/sawblade001a.mdl) into a wall with the gravity gun, you would not be able to jump on top of it. I tied a func_brush to the saw so that it would correct this. Func_physbox gave odd results so func_brush was used. Now, on the surface, it works as planned, but in the console I get this error:
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Seriously, I get it that many times for firing it once into the wall. The reason I'm trying to do this is for a puzzle. Any help would be great.
1
Re: Func_brush tied to saw blade
Posted by amanderino on Sun Dec 24th at 3:10pm 2006
Posted by amanderino on Sun Dec 24th at 3:10pm 2006
Re: Func_brush tied to saw blade
Posted by Captain P on Sun Dec 24th at 3:56pm 2006

Captain P
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Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Sun Dec 24th at 3:56pm 2006
I get the same messages with my crystal props. As far as I know, it has something to do with the stick-in-the-wall behaviour rather than the attached func_brush. So far, they haven't caused any crashes or odd behaviour, so I wouldn't worry about it.
What I would keep in mind, though, is that no player could stand on sawblades in HL2, so they're likely to assume the same for your map...
What I would keep in mind, though, is that no player could stand on sawblades in HL2, so they're likely to assume the same for your map...
Captain P
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Registered: Nov 6th 2003
Location: Netherlands

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Re: Func_brush tied to saw blade
Posted by amanderino on Sun Dec 24th at 4:03pm 2006
Okay. I was worried about the map crashing for somebody.
I thought about this. I'm trying to create this climbing puzzle thingy, and I thought saw blades would make the most sense to stick into the wall and climb up. Maybe I should rethink it.. or tell people they can jump on the blades? I don't know.
Posted by amanderino on Sun Dec 24th at 4:03pm 2006
? quote:
I get the same messages with my crystal props. As far as I know, it has something to do with the stick-in-the-wall behaviour rather than the attached func_brush. So far, they haven't caused any crashes or odd behaviour, so I wouldn't worry about it.
Okay. I was worried about the map crashing for somebody.
? quote:
What I would keep in mind, though, is that no player could stand on sawblades in HL2, so they're likely to assume the same for your map...
I thought about this. I'm trying to create this climbing puzzle thingy, and I thought saw blades would make the most sense to stick into the wall and climb up. Maybe I should rethink it.. or tell people they can jump on the blades? I don't know.
Re: Func_brush tied to saw blade
Posted by Captain P on Sun Dec 24th at 10:57pm 2006

Captain P
member
1370 posts
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Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Sun Dec 24th at 10:57pm 2006
If you tell or show players these objects can be stood on, then you'd have to create a puzzle where finding out isn't the trick but smart use of these object is.
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: Func_brush tied to saw blade
Posted by amanderino on Mon Dec 25th at 6:55am 2006
Posted by amanderino on Mon Dec 25th at 6:55am 2006
Yeah, that's the idea.
It was a taller room, and the player would have to use the saw blades to climb up to the top for an RPG or something.
It was a taller room, and the player would have to use the saw blades to climb up to the top for an RPG or something.
1
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