Counter-Strike Source, Dimensions?
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Re: Counter-Strike Source, Dimensions?
Posted by DrGlass on Fri Dec 29th at 5:34am 2006


Just need some answers on the player to unit ratio, Valve developer community page on the subject only deals with HL2. I need to know lowest possible wall that provides cover for crouchers, wall height that can be shot over while standing, etc.



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Re: Counter-Strike Source, Dimensions?
Posted by Captain P on Fri Dec 29th at 10:50am 2006


I think it should be easy to test by creating a series of gaps and testing which one you can still chrouch under. I'd assume the actual hitboxes won't extend (much) beyond the players bounding box.

And once you find out, add it to the wiki. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Counter-Strike Source, Dimensions?
Posted by Jinx on Fri Dec 29th at 2:29pm 2006


Why would it be any different from HL2 stuff?

http://developer.valvesoftware.com/wiki/Half-life_2_Dimensions

[edit] Oops, I see what you're asking for being different. It's probably easiest just to make a test map and have a friend hop on with you to figure it out exactly.

btw, nice website, but maybe you should add some content to those pretty pages? smiley



<A HREF=\"http://www.ministryofaction.net\" TARGET=\"_blank\">Action Half-Life</A> - <A HREF=\"http://distraction-mod.com\" TARGET=\"_blank\">Distrac



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Re: Counter-Strike Source, Dimensions?
Posted by DrGlass on Sat Dec 30th at 6:29am 2006


yeah... my website is kinda a thorn, perhaps I should work on it rather than this map.

Well I'll give it a try.





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