i want to make a rope you can climb up like in the old op forces game, is this even possible
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Re: climbable rope
Posted by FatStrings on Wed Jan 3rd at 3:29pm 2007

FatStrings
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Posted by FatStrings on Wed Jan 3rd at 3:29pm 2007
FatStrings
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Re: climbable rope
Posted by reaper47 on Wed Jan 3rd at 3:55pm 2007
Posted by reaper47 on Wed Jan 3rd at 3:55pm 2007
Hmm.. just make a rope (it's not solid) and then put a normal func_usable_ladder (sic?) at the same spot.
The only issue I could think of is the metallic ladder sound that could feel odd.
The only issue I could think of is the metallic ladder sound that could feel odd.
Re: climbable rope
Posted by Captain P on Wed Jan 3rd at 4:29pm 2007

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Posted by Captain P on Wed Jan 3rd at 4:29pm 2007
And the non-swingable nature of the rope then? Perhaps, very perhaps you can simulate it by combining various func_useable_ladders, parented to various rope-like brushes, each constrainted to the next one (phys_hinge or so?). I wonder if that'll work flawless, but hey... it sounds creative... 
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Re: climbable rope
Posted by reaper47 on Thu Jan 4th at 1:48am 2007
Posted by reaper47 on Thu Jan 4th at 1:48am 2007
pfff! good luck
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Re: climbable rope
Posted by FatStrings on Fri Jan 5th at 2:40pm 2007

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Posted by FatStrings on Fri Jan 5th at 2:40pm 2007
cp- that's sorta what i was thinking, this will take some experimenting methinks
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Re: climbable rope
Posted by FatStrings on Fri Jan 5th at 3:44pm 2007

FatStrings
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Posted by FatStrings on Fri Jan 5th at 3:44pm 2007
here's what i did:
i made the rope and put like 40 slack in it and only two move_rope entities, one on each end
then i just put a func_useableladder entity overlaying it w/ my dismount points and it actually works acceptably, with the only noticable problem being that you can't see the rope if you look vertical but that's to be expected
i made the rope and put like 40 slack in it and only two move_rope entities, one on each end
then i just put a func_useableladder entity overlaying it w/ my dismount points and it actually works acceptably, with the only noticable problem being that you can't see the rope if you look vertical but that's to be expected
FatStrings
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Re: climbable rope
Posted by reaper47 on Fri Jan 5th at 10:24pm 2007
Posted by reaper47 on Fri Jan 5th at 10:24pm 2007
Put the func_usableladder a few units left (right/front) of the rope to not make the view intersect with the rope?
Re: climbable rope
Posted by Crono on Fri Jan 5th at 11:03pm 2007
Posted by Crono on Fri Jan 5th at 11:03pm 2007
There was this one map for CS:S that did something very similar to this. It was a bunch of boards connected by ropes, you could climb it and everything. So I'm sure it's possible, I'm just not sure how.
Is there anyway you can parent the ladder to the rope/length constraint so it'll move?
Is there anyway you can parent the ladder to the rope/length constraint so it'll move?
Blame it on Microsoft, God does.
Re: climbable rope
Posted by fishy on Fri Jan 5th at 11:29pm 2007
Posted by fishy on Fri Jan 5th at 11:29pm 2007
one of the things you can apparently do with models is to make them climbable. there's a 'contents ladder' or something (don't remember exactly right now) that goes somewhere in the .qc file. this should mean making a climbable ragdoll rope is possible, with, i guess, less 'spazziness' than a chain of physics props and constraints. it's probably something i'll look into a little more, when i get the time.
i eat paint
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