util_setmode
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Re: util_setmode
Posted by gotn on Fri Jan 12th at 3:45pm 2007


For some unknown reason, I'm getting the following error when I start my map up:


Func_Button: Util_SetMode: Not precached: models/jukola.mdl

The actual map compilation is completely fine, I just get the above warning when I attempt to run it. I've attempted searching Google for different combinations of the error message, but to no real avail.

The issue is I'm making a DoD:S map. I saw a fix for a similar error that involved adding an entity not available in the DoD:S configuration for Hammer. Also, I have no func_button brushes, nor do I have the model name jukola in my models directories, which is very confusing.

How can I rectify this error.




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Re: util_setmode
Posted by Orpheus on Fri Jan 12th at 11:27pm 2007


Dude, we have very few DOD/S mappers, but one of our best should arrive shortly.

Perhaps he will sort it for you.





The best things in life, aren't things.



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Re: util_setmode
Posted by gotn on Sat Jan 13th at 9:57pm 2007


It's alright now. I simply got an older version of the map file and decompiled it and started from there. Just a shame its removed about 4 days of work <img src=" SRC="images/smiles/icon_smile.gif"><



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Re: util_setmode
Posted by Orpheus on Sat Jan 13th at 10:14pm 2007


Save more versions, more often.

Sorry for your loss.





The best things in life, aren't things.



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Re: util_setmode
Posted by fishy on Sun Jan 14th at 4:11am 2007


i seen this thread last night, and i ended up wracking my brains for where i knew the name 'jukola.mdl' from. i even went to sleep with the damn words going over and over in my head. i know i've had it crop up before, and for some reason, the fish pond entity (func_fish_pool apparently) kept looming in my thoughts. i found a few sites that seemed to support a connection with that entity, but they were in german, so i'm very sketchy about the full content.
i found some other sites that had it connected with other entities, like your func_button, and i'm left feeling that it may be a generic name, given to any entity, including brush based, that calls for the engine to load something that doesn't exist.
i'm probably way off with this though.

and it's still bugging me where i know the name from.




i eat paint




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