Posted by gotn on Fri Jan 12th at 3:45pm 2007
Func_Button: Util_SetMode: Not precached: models/jukola.mdl
The actual map compilation is completely fine, I just get the above warning when I attempt to run it. I've attempted searching Google for different combinations of the error message, but to no real avail.
The issue is I'm making a DoD:S map. I saw a fix for a similar error that involved adding an entity not available in the DoD:S configuration for Hammer. Also, I have no func_button brushes, nor do I have the model name jukola in my models directories, which is very confusing.
How can I rectify this error.
Posted by Orpheus on Fri Jan 12th at 11:27pm 2007
Dude, we have very few DOD/S mappers, but one of our best should arrive shortly.
Perhaps he will sort it for you.
Orpheus
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Posted by gotn on Sat Jan 13th at 9:57pm 2007
Posted by Orpheus on Sat Jan 13th at 10:14pm 2007
Save more versions, more often.
Sorry for your loss. ![]()
Orpheus
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13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by fishy on Sun Jan 14th at 4:11am 2007
i seen this thread last night, and i ended up wracking my brains for where i knew the name 'jukola.mdl' from. i even went to sleep with the damn words going over and over in my head. i know i've had it crop up before, and for some reason, the fish pond entity (func_fish_pool apparently) kept looming in my thoughts. i found a few sites that seemed to support a connection with that entity, but they were in german, so i'm very sketchy about the full content.
i found some other sites that had it connected with other entities, like your func_button, and i'm left feeling that it may be a generic name, given to any entity, including brush based, that calls for the engine to load something that doesn't exist.
i'm probably way off with this though.
and it's still bugging me where i know the name from. 
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