i'm attempting to suspend some combine_balls that will float around in a func_train and can be picked off and shot with the grav-gun, i can't figure out how to make a func_train in hl2:dm
i searched but couldn't find any topics related so here it is
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Re: func-train
Posted by FatStrings on Tue Jan 16th at 8:17pm 2007

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Posted by FatStrings on Tue Jan 16th at 8:17pm 2007
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Re: func-train
Posted by Captain P on Tue Jan 16th at 8:25pm 2007

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Posted by Captain P on Tue Jan 16th at 8:25pm 2007
How about using a func_tracktrain? The func_train seems to be unavailable by default, but that Valve Wiki page tells you how to add it to the .fgd file.
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Re: func-train
Posted by FatStrings on Tue Jan 16th at 8:28pm 2007

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Posted by FatStrings on Tue Jan 16th at 8:28pm 2007
no func_tracktrain either, is that for hl1?
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Re: func-train
Posted by Captain P on Tue Jan 16th at 9:56pm 2007

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Posted by Captain P on Tue Jan 16th at 9:56pm 2007
No, it's available in all Source games. HL entities don't have outputs, either.
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Weird though, that you can't find them in the list. Just to be sure, you are checking the brush-based entities, right? Otherwise, perhaps the .fgd file is messed up a bit?
Weird though, that you can't find them in the list. Just to be sure, you are checking the brush-based entities, right? Otherwise, perhaps the .fgd file is messed up a bit?
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Re: func-train
Posted by fishy on Wed Jan 17th at 12:02am 2007
Posted by fishy on Wed Jan 17th at 12:02am 2007
? quoting Captain P
Just to be sure, you are checking the brush-based entities, right?
the whaaaaatt??? 
i eat paint
Re: func-train
Posted by reaper47 on Wed Jan 17th at 12:59am 2007
Posted by reaper47 on Wed Jan 17th at 12:59am 2007
combine balls can behave strangely if they hit the surface of a moving func_tracktrain (they bounce in unexpected directions for me). Just so you're warned
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Re: func-train
Posted by FatStrings on Sun Jan 21st at 6:21pm 2007

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Posted by FatStrings on Sun Jan 21st at 6:21pm 2007
found the wiki's and i thought i added it but it still doesn't show up on my list, not sure what i'm doing wrong
and reaper- the balls will start on the track, will it still cause odd behaviors?
and reaper- the balls will start on the track, will it still cause odd behaviors?
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Re: func-train
Posted by reaper47 on Mon Jan 22nd at 1:22am 2007
Posted by reaper47 on Mon Jan 22nd at 1:22am 2007
I honestly don't know. It's just something I noticed when building a brush-based func_tracktrain elevator for multiplayer. When I shoot a combine ball down the shaft and it hits the elevator it doesn't bounce up, it moves almost horizontally. I think the elevator doesn't even have to move.
Maybe I just build a weird elevator
" SRC="images/smiles/icon_biggrin.gif">
Maybe I just build a weird elevator
Re: func-train
Posted by FatStrings on Mon Jan 22nd at 3:27am 2007

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Posted by FatStrings on Mon Jan 22nd at 3:27am 2007
so i went to this folder:
C:Program FilesValveSteamSteamAppsfatstringssourcesdkbin
then copied the script for func_train into the base file
is that not what i'm supposed to do?
C:Program FilesValveSteamSteamAppsfatstringssourcesdkbin
then copied the script for func_train into the base file
is that not what i'm supposed to do?
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