Hi im new to hammer, I did search but nothing i did find was helpful..
Anyway.. this log is just part of it, coz i recompiled like 20times already, i just "end process" the compiling.
The problem:
I want to compile with vvis.exe, But then this leak keeps popping up.
So i remove, i fix, move it, delete the dam thing
But every time i recompile, even under a different name. The leak appears. but then its a different thing thats leaked. like window, then the next time its a furniture. its always a different thing getting leaked.. And i read that the can't read for that loadportal is coz of leaks. but how can i fix this when it just desides to make another thing leak.
this was a previous ----
**** leaked ****
Entity prop_physics_multiplayer (-1707.00 373.00 12.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
-----------------------------------
Entity prop_physics_multiplayer (-1707.00 373.00 12.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
-----------------------------------
I fix it it just changes im so tired of this. And it just keep skipping the vvis.exe..
Any helpwould be nice.
---------------------------------------
** Executing...
** Command: "c:program filesvalvesteamsteamapps...sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamapps...counter-strike sourcecstrike" "C:GamesCSS map ArchiveQ2k_RE"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:program filesvalvesteamsteamapps...counter-strike sourcecstrikematerials
Loading C:GamesCSS map ArchiveQ2k_RE.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (9)
**** leaked ****
Entity prop_physics_multiplayer (-1256.00 420.00 9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (858159 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3812 texinfos to 2305
Reduced 96 texdatas to 93 (2126 bytes to 2017)
Writing C:GamesCSS map ArchiveQ2k_RE.bsp
21 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamapps...sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamapps...counter-strike sourcecstrike" "C:GamesCSS map ArchiveQ2k_RE"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:gamescss map archiveQ2k_RE.bsp
reading c:gamescss map archiveQ2k_RE.prt
LoadPortals: couldn't read c:gamescss map archiveQ2k_RE.prt
** Executing...
** Command: "c:program filesvalvesteamsteamapps...sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamapps...counter-strike sourcecstrike" "C:GamesCSS map ArchiveQ2k_RE"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:gamescss map archiveQ2k_RE.bsp
No vis information, direct lighting only.
15525 faces
33 degenerate faces
492823 square feet [70966624.00 square inches]
0 displacements
0 square feet [0.00 square inches]
108 direct lights
BuildFacelights: 0
** Executing...
** Command: Copy File
** Parameters: "C:GamesCSS map ArchiveQ2k_RE.bsp" "c:program filesvalvesteamsteamapps...counter-strike sourcecstrikemapsQ2k_RE.bsp"
** Executing...
** Command: "c:program filesvalvesteamsteamapps...sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamapps...counter-strike sourcecstrike" "C:GamesCSS map ArchiveQ2k_RE"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:program filesvalvesteamsteamapps...counter-strike sourcecstrikematerials
Loading C:GamesCSS map ArchiveQ2k_RE.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (9)
**** leaked ****
Entity prop_physics_multiplayer (-1256.00 420.00 9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (858159 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3812 texinfos to 2305
Reduced 96 texdatas to 93 (2126 bytes to 2017)
Writing C:GamesCSS map ArchiveQ2k_RE.bsp
21 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamapps...sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamapps...counter-strike sourcecstrike" "C:GamesCSS map ArchiveQ2k_RE"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:gamescss map archiveQ2k_RE.bsp
reading c:gamescss map archiveQ2k_RE.prt
LoadPortals: couldn't read c:gamescss map archiveQ2k_RE.prt
** Executing...
** Command: "c:program filesvalvesteamsteamapps...sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamapps...counter-strike sourcecstrike" "C:GamesCSS map ArchiveQ2k_RE"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:gamescss map archiveQ2k_RE.bsp
No vis information, direct lighting only.
15525 faces
33 degenerate faces
492823 square feet [70966624.00 square inches]
0 displacements
0 square feet [0.00 square inches]
108 direct lights
BuildFacelights: 0
** Executing...
** Command: Copy File
** Parameters: "C:GamesCSS map ArchiveQ2k_RE.bsp" "c:program filesvalvesteamsteamapps...counter-strike sourcecstrikemapsQ2k_RE.bsp"


